private void DrawRingCell(Vector2Int Point) { List <Vector2Int> vector2Ints = new List <Vector2Int>(); List <Vector2Int> openList = new List <Vector2Int>(); HexCoords.GetHexCellByRadius(Point, GetSelectedEntity().GetControllRemote().GetOrUpdateRuntimeData(null).eyeSight, ref vector2Ints); //if (HexCoords.GetHexCellByRadius(Point, 3, ref vector2Ints, ref openList)) { foreach (Vector2Int v in vector2Ints) { CellView cell = GameCore.GetRegistServices <MapController>().GetCellView(v); if (cell != null) { cell.SetCellViewStatus(CellViewStatus.EyeSight); } } } }