示例#1
0
    public void ColorCell(Vector3 position, Color color)
    {
        position = transform.InverseTransformPoint(position);
        HexCoords coords = HexCoords.FromPosition(position);

        // Gets the index of the cell
        // (I don't know why this works)
        int index = coords.X + coords.Z * width + coords.Z / 2;

        // Checks that index is in the range of the array
        if (index >= cells.Length || index < 0)
        {
            return;
        }

        // get the cell using index
        HexCell cell = cells[index];

        cell.color = color;
        hexMesh.Triangulate(cells);
    }