public static void Init() { OpenScene(); PlayScene(); _window = (HexBoardEditor)EditorWindow.GetWindow(typeof(HexBoardEditor)); _window.minSize = MINSIZE; _window.Show(); }
// Use this for initialization void Start () { gameOver = false; pieces = FindObjectsOfType<PieceController>(); location = new Vector2Int( Mathf.RoundToInt(transform.position.x * HexBoardEditor.GetGridSize().x), Mathf.RoundToInt(transform.position.y * HexBoardEditor.GetGridSize().y) ); checks = new Vector2Int[] { new Vector2Int (1,1), new Vector2Int (2,0), new Vector2Int (1,-1), new Vector2Int (-1,-1), new Vector2Int (-2,0), new Vector2Int (-1,1) }; Invoke("DelayedStart", 0.5f); }