Exemple #1
0
 public static void Init()
 {
     OpenScene();
     PlayScene();
     _window         = (HexBoardEditor)EditorWindow.GetWindow(typeof(HexBoardEditor));
     _window.minSize = MINSIZE;
     _window.Show();
 }
	// Use this for initialization

	void Start () {
		gameOver = false;
		pieces = FindObjectsOfType<PieceController>();
		location = new Vector2Int(
			Mathf.RoundToInt(transform.position.x * HexBoardEditor.GetGridSize().x),
			Mathf.RoundToInt(transform.position.y * HexBoardEditor.GetGridSize().y)
			);
		checks = new Vector2Int[] {
			new Vector2Int (1,1),
			new Vector2Int (2,0),
			new Vector2Int (1,-1),
			new Vector2Int (-1,-1),
			new Vector2Int (-2,0),
			new Vector2Int (-1,1)
		};
		Invoke("DelayedStart", 0.5f);
	}