private void UpdatePanel() { if(MapController.hexSelected){ targetHex = MapController.hexSelected.GetComponent<Hex>(); Hex.Biome hexBiome = targetHex.GetBiome(); Hex.BiomeType hexbiomeType = targetHex.GetBiomeType(); Hex.Geography hexGeo = targetHex.GetGeography(); Hex.Vegetation hexVeg = targetHex.GetVegetation(); int hexClimate = (int)targetHex.GetClimateVal(); int hexTemp = (int)targetHex.GetTempVal(); nameElements[0].text = hexBiome.ToString(); nameElements[2].text = hexGeo.ToString(); nameElements[8].text = hexVeg.ToString(); icons[0].sprite = iconControl.GetBiomeTypeIcon(hexbiomeType); icons[0].color = uiControl.GetBiomeTypeSpriteColor(hexbiomeType); icons[1].sprite = uiControl.GetGeoSprite(hexGeo); icons[1].color = uiControl.GetGeoSpriteColor(hexGeo); icons[2].color = iconControl.GetHexVegColor(hexVeg); if (!critter) { critter = player.GetCritter(); if (!critter) { critter = GameController.CritterList[0]; } } if (critter){ values[0] = critter.GetBiomePref((Adaptation.BiomeAdaptition)hexbiomeType); values[1] = critter.GetGeoPref((Adaptation.GeoAdaptation)hexGeo); values[2] = critter.GetTempPref(hexTemp); values[3] = critter.GetClimatePref(hexClimate); for(int i = 0; i < 4; i++){ Text scoreText = nameElements[(i * 2 + 1)]; if(values[i] > 0){ scoreText.color = goodScore; scoreText.text = "+" + values[i].ToString() + "%"; } else if(values[i] < 0){ scoreText.color = badScore; scoreText.text = values[i].ToString() + "%"; } else{ scoreText.color = zeroScore; scoreText.text = values[i].ToString() + "%"; } } UpdateSliders(); } if (!critter.GetIsPlayer()) { critter = null; } } }