private void UpdateExpedition() { title.text = expedition.name; description.text = expedition.description; vehicleAvatar.SetVehicle(vehicleService.Vehicle(expedition.vehicleId)); hero1.SetHero(heroService.Hero(expedition.hero1Id)); hero2.SetHero(heroService.Hero(expedition.hero2Id)); hero3.SetHero(heroService.Hero(expedition.hero3Id)); hero4.SetHero(heroService.Hero(expedition.hero4Id)); lootItems.ForEach(item => Destroy(item.gameObject)); lootItems.Clear(); if (expedition.lootedItems?.IsEmpty() == false) { lootContainer.gameObject.SetActive(true); actionButton.gameObject.SetActive(false); expedition.lootedItems.ForEach(item => { if (item.type == LootedItemType.GEAR) { var gear = gearService.Gear(item.value); gear.markedToBreakdown = forgeService.IsAutoBreakdown(gear); } var prefab = Instantiate(lootItemPrefab, lootContainer); prefab.SetItem(item, lootContainer.rect.height); lootItems.Add(prefab); }); } else { lootContainer.gameObject.SetActive(false); } }
public void SetItem(LootedItem item, float?adjustToHeight = null) { switch (item.type) { case LootedItemType.RESOURCE: SetResource(item.resourceType, item.value, adjustToHeight); break; case LootedItemType.PROGRESS: SetProgress(item.progressStat, item.value, adjustToHeight); break; case LootedItemType.JEWEL: SetJewel(item.jewelType, Convert.ToInt32(item.value), adjustToHeight); break; case LootedItemType.HERO: SetHero(heroService.Hero(item.value), adjustToHeight); break; case LootedItemType.GEAR: SetGear(gearService.Gear(item.value), adjustToHeight); break; case LootedItemType.VEHICLE: SetVehicle(vehicleService.Vehicle(item.value), adjustToHeight); break; case LootedItemType.VEHICLE_PART: SetVehiclePart(vehicleService.VehiclePart(item.value), adjustToHeight); break; } }
private void UpdateMission() { title.text = $"{mapService.GetMapName(mission.mapId)} {mission.posX}x{mission.posY}"; vehicleAvatar.SetVehicle(vehicleService.Vehicle(mission.vehicleId)); hero1.SetHero(heroService.Hero(mission.hero1Id)); hero2.SetHero(heroService.Hero(mission.hero2Id)); hero3.SetHero(heroService.Hero(mission.hero3Id)); hero4.SetHero(heroService.Hero(mission.hero4Id)); var battleNumber = 1; mission.battles.ForEach(battle => { var battleView = battleViews.ContainsKey(battle.battleId) ? battleViews[battle.battleId] : null; if (battleView == null) { battleView = Instantiate(missionBattlePrefab, battlesCanvas); battleViews[battle.battleId] = battleView; } battleView.SetBattle(battle, battleNumber); battleNumber++; }); }