public void onRabitDeath(HeroRabit rabit) { //При смерті кролика повертаємо на початкову позицію rabit.transform.position = this.startingPosition; rabit.doSmall(); rabit.transform.rotation = new UnityEngine.Quaternion(0, 0, 0, 0); }
protected override void OnRabitHit(HeroRabit rabit) { if (LevelController.current.soundOn) { AudioSource.PlayClipAtPoint(bombCollectSound, transform.position); } rabit.doSmall(); this.CollectedHide(); }
protected override void OnRabitHit(HeroRabit rabit) { rabit.doSmall(); LevelController.current.editLives(-1); this.CollectedHide(); }