/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void Draw(GameTime gameTime) { //DrawSelectionBuffer(gameTime, tile); DrawScreenBuffer(gameTime, Tiles); DrawSelectionBuffer(gameTime, Tiles); Utils.FPS = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; //var ScreenBackBuffe= Utils.CreateWobble(ScreenBackBuffer, gameTime); Camera.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Camera.SpriteBatch.Draw(ScreenOrSelection ? SelectionBackBuffer : ScreenBackBuffer, new Rectangle(0, 0, Graphics.GraphicsDevice.PresentationParameters.BackBufferWidth, Graphics.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White); if (Selector != null) { Selector.Draw(Camera.SpriteBatch); } if (Debug.DEBUG) { Camera.SpriteBatch.DrawString(UI.UIText.UIFrame.fonts[(int)UI.UIText.UIElement.Font.Arial], String.Format( Debug.Debugstring, Cam.Position.X, Cam.Position.Y, Cam.Position.Z, Cam.Height, Cam.Radius, Cam.Rotation, Cam.Target.X, Cam.Target.Y, Cam.Target.Z, Cam.Rotation, Tiles.Length, 0), //Utils.TextureTo2DArray(ScreenBackBuffe)[Mouse.GetState().X, Mouse.GetState().Y]), new Vector2(10, 50), Color.Black); } HelpButton.Draw(gameTime, Camera.SpriteBatch, 0); if (HelpButton.Toggled) { UI.UIText.UIFrame.Overlay.DrawImage(Camera.SpriteBatch, Graphics.GraphicsDevice, gameTime, Mouse.GetState(), false); //Utils.DrawTextCentered(Font, SmartGardenCamera.spriteBatch, new Vector2(Graphics.PreferredBackBufferWidth / 2f, Graphics.PreferredBackBufferHeight / 2f), Consts.HelpString, Color.Black); } Camera.SpriteBatch.End(); }
public void Draw(SpriteBatch spriteBatch, Vector2 position) { Vector2 offsets = offset + position; Vector2 offsetIcons = offsets + offsetIcon; background.Draw(spriteBatch, offsets, 0.8f); imgLine.Draw(spriteBatch, new Vector2(114, 6) + offsets, 0.81f); imgHCBackdrop.Draw(spriteBatch, new Vector2(61, 2) + offsets, 0.81f); DiamondIcon.Draw(spriteBatch, new Vector2(0, 0) + offsetIcons, 0.81f); CreditIcon.Draw(spriteBatch, new Vector2(0, 19) + offsetIcons, 0.81f); DucketIcon.Draw(spriteBatch, new Vector2(0, 38) + offsetIcons, 0.81f); HCIcon.Draw(spriteBatch, new Vector2(78, 13) + offsets, 0.81f); HelpButton.Draw(spriteBatch, new Vector2(120, 3) + offsets, 0.81f); ExitButton.Draw(spriteBatch, new Vector2(120, 24) + offsets, 0.81f); SettingsButton.Draw(spriteBatch, new Vector2(120, 45) + offsets, 0.81f); txtDiamond.Draw(spriteBatch, offsets + new Vector2(38 - txtDiamond.measureString().X, 6)); txtCredit.Draw(spriteBatch, offsets + new Vector2(38 - txtCredit.measureString().X, 24)); txtDucket.Draw(spriteBatch, offsets + new Vector2(38 - txtDucket.measureString().X, 44)); //100 = HC Text }