/// <summary> /// Gets called everytime the player max health changes. /// </summary> private void HealthSystem_OnMaxHealthChanged(object sender, EventArgs e) { maxHealth = healthSystem.GetCurrentMaxHealth(); currentHealth = healthSystem.GetCurrentHealth(); if (OnMaxHealthChanged != null) { OnMaxHealthChanged(this, EventArgs.Empty); } }
/// <summary> /// Sets the current health system and updates the local parameters. /// </summary> public void SetHealthSystem(HealthSystem healthSystem) { this.healthSystem = healthSystem; currentHealth = healthSystem.GetCurrentHealth(); maxHealth = healthSystem.GetCurrentMaxHealth(); healthSystem.OnHealthChanged += HealthSystem_OnHealthChanged; healthSystem.OnMaxHealthChanged += HealthSystem_OnMaxHealthChanged; Player.instance.levelSystemAnimation.OnLevelChanged += LevelSystemAnimation_OnLevelChanged; }