private void OnTriggerEnter2D(Collider2D collision) { PlayerController player = collision.GetComponent <PlayerController>(); if (player) { if (isDead) { return; } if (player.isInvulnerable) { return; } if (isInvulnerable) { return; } HealthSystem hs = player.GetComponent <HealthSystem>(); if (hs.DealDamage(baseDamage)) { freezeTimer = freezeAfterDamage; DealtDamage(player); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (treatAsSolidMask.HasLayer(collision.gameObject.layer)) { HealthSystem healthSystem = collision.GetComponent <HealthSystem>(); if (healthSystem) { if (healthSystem.faction != faction) { healthSystem.DealDamage(damage); } else { return; } } Destroy(gameObject); if (explosionPrefab) { Vector3 dir = transform.position - prevPos; RaycastHit2D rayHit = Physics2D.Raycast(prevPos, dir.normalized, dir.magnitude * 1.5f, layerMask); if (rayHit) { Instantiate(explosionPrefab, rayHit.point, transform.rotation); } } } }
private void OnTriggerEnter2D(Collider2D collision) { if (treatAsSolidMask.HasLayer(collision.gameObject.layer)) { HealthSystem healthSystem = collision.GetComponent <HealthSystem>(); if (healthSystem) { if (healthSystem.faction != faction) { healthSystem.DealDamage(damage); } else { return; } } Destroy(gameObject); if (explosionPrefab) { Instantiate(explosionPrefab, transform.position, transform.rotation); } } }
public void OnPlayerHit() { if (!_isActive) { return; } healthSystem.DealDamage(LevelManager.manager.player.playerDamage); }
void OnTriggerEnter2D(Collider2D collider) { Attackers attackers = collider.gameObject.GetComponent <Attackers>(); HealthSystem healthsystem = collider.gameObject.GetComponent <HealthSystem>(); if (attackers && healthsystem) { healthsystem.DealDamage(damage); Destroy(gameObject); } }
public void StrikeCurrentTarget(float damage) { Debug.Log(name + " caused damage : " + damage); if (currentTarget) { HealthSystem health = currentTarget.GetComponent <HealthSystem>(); if (health) { health.DealDamage(damage); } } }
void UpdateATTACK() { transform.LookAt(target.transform); if (timeToAttack <= 0) { timeToAttack = attackRate; HealthSystem healthBar = target.GetComponent <HealthSystem>(); if (healthBar != null) { healthBar.DealDamage(); } } else { timeToAttack -= Time.deltaTime; } if ((transform.position - target.transform.position).magnitude > maxAttackDistance) { SetState(EnemyStates.CHASE); } }
public void OnPlayerHit() { myHealth.DealDamage(LevelManager.manager.player.playerDamage); }
public override void Tick() { base.Tick(); damageable?.DealDamage(damagePerTick); }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Missile") { col.gameObject.SetActive(false); hs.DealDamage(1); if (hs.health <= 0) { if (this.gameObject.tag == "repuloCucc") { ps.AddPoints(2); } else if (this.gameObject.tag == "sarga") { ps.AddPoints(4); } else if (this.gameObject.tag == "piros") { ps.AddPoints(5); } else if (this.gameObject.tag == "Enemy") { ps.AddPoints(1); } else if (this.gameObject.tag == "Boss") { ps.AddPoints(25); } this.gameObject.SetActive(false); } } else if (col.gameObject.tag == "Missile2") { col.gameObject.GetComponent <Renderer>().enabled = false; hs.DealDamage(2); if (hs.health <= 0) { if (this.gameObject.tag == "repuloCucc") { ps.AddPoints(2); } else if (this.gameObject.tag == "sarga") { ps.AddPoints(4); } else if (this.gameObject.tag == "piros") { ps.AddPoints(5); } else if (this.gameObject.tag == "Enemy") { ps.AddPoints(1); } else if (this.gameObject.tag == "Boss") { ps.AddPoints(25); PlayerPrefs.SetString("Boss", "Killed"); } this.gameObject.SetActive(false); } } }
public void TakeDamage(ValueType amount) { _healthSystem.DealDamage((int)amount); }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Enemy") { col.gameObject.SetActive(false); hs.DealDamage(1); if (hs.health <= 0) { if (!isDead) { isDead = true; this.gameObject.GetComponent <Renderer>().enabled = false; cmc.enabled = !cmc.enabled; ps.Play(); StartCoroutine(respawnAfter2Sec()); } } } else if (col.gameObject.tag == "repuloCucc") { col.gameObject.SetActive(false); hs.DealDamage(1); if (hs.health <= 0) { if (!isDead) { isDead = true; this.gameObject.GetComponent <Renderer>().enabled = false; cmc.enabled = !cmc.enabled; ps.Play(); StartCoroutine(respawnAfter2Sec()); } } } else if (col.gameObject.tag == "sarga") { col.gameObject.SetActive(false); hs.DealDamage(2); if (hs.health <= 0) { if (!isDead) { isDead = true; this.gameObject.GetComponent <Renderer>().enabled = false; cmc.enabled = !cmc.enabled; ps.Play(); StartCoroutine(respawnAfter2Sec()); } } } else if (col.gameObject.tag == "piros") { col.gameObject.SetActive(false); hs.DealDamage(2); if (hs.health <= 0) { if (!isDead) { isDead = true; this.gameObject.GetComponent <Renderer>().enabled = false; cmc.enabled = !cmc.enabled; ps.Play(); StartCoroutine(respawnAfter2Sec()); } } } else if (col.gameObject.tag == "spikyObj" || col.gameObject.tag == "Boss") { if (!isDead) { isDead = true; this.gameObject.GetComponent <Renderer>().enabled = false; cmc.enabled = !cmc.enabled; ps.Play(); StartCoroutine(respawnAfter2Sec()); } } else if (col.gameObject.tag == "EnemyMissile") { col.gameObject.SetActive(false); hs.DealDamage(1); if (hs.health <= 0) { if (!isDead) { isDead = true; this.gameObject.GetComponent <Renderer>().enabled = false; cmc.enabled = !cmc.enabled; ps.Play(); StartCoroutine(respawnAfter2Sec()); } } } }