示例#1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Bonus")
        {
            BonusScript  bonus = collision.gameObject.GetComponent <BonusScript>();
            HealthScript myHp  = GetComponent <HealthScript>();

            myHp.SetHp(myHp.GetHp() + bonus.hpBonus);
            if (myHp.hb != null)
            {
                myHp.hb.SetHealth(myHp.GetHp());
            }
            Destroy(bonus.gameObject);
        }
        else if (collision.gameObject.tag == "Finish")
        {
            FindObjectOfType <GameManager>().EndGame(true);
        }
    }
示例#2
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.collider.tag == "Zombie")
        {
            EnemyScript  enemy = collision.gameObject.GetComponent <EnemyScript>();
            HealthScript myHp  = GetComponent <HealthScript>();

            myHp.SetHp(myHp.GetHp() - enemy.damage);
            if (myHp.hb != null)
            {
                myHp.hb.SetHealth(myHp.GetHp());
            }
            Destroy(enemy.gameObject);

            if (myHp.GetHp() <= 0)
            {
                Destroy(gameObject);
                FindObjectOfType <GameManager>().EndGame();
            }
        }
    }