void OnGUI() { GUI.DrawTexture(new Rect(Screen.width / 10, Screen.height - Screen.height / 5, basicWeap.nextShotPercent, 10), fireRateTex); GUI.DrawTexture(new Rect(Screen.width / 10, Screen.height - Screen.height / 8, healthScript.GetHealthPercentage(), 20), fireRateTex); }