// Use this for initialization void Start() { // Correct init logics if (GetComponent<CoinSpin>() != null) { coin = GetComponent<CoinSpin>(); } if (GetComponent<AudioSource>() != null) { //Audi = GetComponent<AudioSource>(); } this.tag = Globals.TAGS.Item; this.award_Flame = Mathf.Max(award_Flame, 0f); if (monitor == null) { monitor = Session_Monitor.Instance; Audi = ((AudioSource )monitor.gameObject.GetComponent<AudioSource>()); } if (dragonSM == null) { dragonSM = FindObjectsOfType<HealthMonitor>().First(t => t.tag == Globals.TAGS.Player); } Audi = ((AudioSource)monitor.gameObject.GetComponent<AudioSource>()); if(GetComponent<CoinSpin>() == null) { Audi = null; } p = FindObjectOfType<Perks>(); }
public void Setup() { _healthMonitor = new HealthMonitor(); }
public void Reload() { var errors = new List <ValidationResult>(); JObject config = null; object updatedConfig = null; try { config = ConfigCache.CreateJsonConfig(ConfigPath) ?? Empty; if (JToken.DeepEquals(LatestNode, config)) { if (Latest != null) { ValidationErrors = null; } return; } } catch (Exception ex) { errors.Add(new ValidationResult("Failed to acquire config JObject: " + HealthMonitor.GetMessages(ex))); } if (config != null && errors.Any() == false) { try { updatedConfig = config.ToObject(ObjectType); } catch (Exception ex) { // It is not only JsonException, as sometimes a custom deserializer capable to throw god knows what (including ProgrammaticException) errors.Add(new ValidationResult("Failed to deserialize config object: " + HealthMonitor.GetMessages(ex))); } if (updatedConfig != null) { Validator.TryValidateObjectRecursive(updatedConfig, errors); } } if (errors.Any() == false) { ValidationErrors = null; UsageTracking.AddConfigObject(Latest, ConfigPath); if (isCreated) { Log.Info(_ => _("A config object has been updated", unencryptedTags: new { ConfigObjectType = ObjectType.FullName, ConfigObjectPath = ConfigPath, OverallModifyTime = ConfigCache.LatestConfigFileModifyTime, }, encryptedTags: new { Changes = DiffJObjects(LatestNode, config, new StringBuilder(), new Stack <string>()).ToString(), })); } else//It mean we are first time not need to send update messsage { isCreated = true; } LatestNode = config; Latest = updatedConfig; SendChangeNotification?.Invoke(Latest); } else { ValidationErrors = string.Join(" \n", errors.Select(a => a.ErrorMessage)); Log.Error(_ => _("A config object has been updated but failed validation", unencryptedTags: new { ConfigObjectType = ObjectType.FullName, ConfigObjectPath = ConfigPath, ValidationErrors })); } }
private HealthCheckResult HealthCheck() { var failedQueries = _failedQueries.ToArray(); var nonExistQueries = _existingServices.Where(_ => _.Value == false).Select(_ => _.Key).ToArray(); var nonExistQueriesStr = nonExistQueries.Any() ? $"The following queries do not exist: {string.Join(", ", nonExistQueries)}" : string.Empty; if (failedQueries.Any() == false) { return(HealthCheckResult.Healthy(nonExistQueriesStr)); } else { var failedQueriesStr = "The following queries failed: " + string.Join(", ", failedQueries.Select(q => $"\"{q.Key}\": {HealthMonitor.GetMessages(q.Value)}")); return(HealthCheckResult.Unhealthy(nonExistQueriesStr + "\r\n" + failedQueriesStr)); } }
public HealthMonitoringPartitionControllerDecorator(PartitionController inner, HealthMonitor monitor) { this.inner = inner ?? throw new ArgumentNullException(nameof(inner)); this.monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); }
// Use this for initialization public virtual void Start() { rigidbody = GetComponentInParent<Rigidbody2D>(); health = GetComponentInParent<HealthMonitor>(); Audi = GetComponentInParent<AudioSource>(); }
public ConsulClient(IEnvironmentVariableProvider environmentVariableProvider, ILog log, HealthMonitor healthMonitor) { Log = log; DataCenter = environmentVariableProvider.DataCenter; var address = environmentVariableProvider.ConsulAddress ?? $"{CurrentApplicationInfo.HostName}:8500"; ConsulAddress = new Uri($"http://{address}"); _httpClient = new HttpClient { BaseAddress = ConsulAddress, Timeout = TimeSpan.FromSeconds(5) }; healthMonitor.SetHealthFunction("ConsulClient", HealthCheck); }
// Use this for initialization public virtual void Start() { rigidbody = GetComponentInParent <Rigidbody2D>(); health = GetComponentInParent <HealthMonitor>(); Audi = GetComponentInParent <AudioSource>(); }
/// <summary> /// Loads the specified settings, overwriting existing settings. /// </summary> /// <param name="updatedEndPointsResult"></param> /// this <see cref="RemoteHostPool"/>. /// <exception cref="ArgumentNullException">Thrown when </exception> /// <exception cref="EnvironmentException"></exception> private void ReloadEndpoints(EndPointsResult updatedEndPointsResult) { lock (_lock) { try { var updatedEndPoints = updatedEndPointsResult.EndPoints; if (updatedEndPoints.Any() == false) { Health.SetHealthFunction(() => { var config = GetConfig(); if (IsHealthCheckSuppressed(config)) { return(new ValueTask <HealthCheckResult>(HealthCheckResult.Healthy( $"No endpoints were discovered from source '{config.Source}' but the remote service was not in use for more than {config.SuppressHealthCheckAfterServiceUnused.TotalSeconds} seconds."))); } else { return(new ValueTask <HealthCheckResult>(HealthCheckResult.Unhealthy( $"No endpoints were discovered from source '{config.Source}'."))); } }); EndPointsResult = updatedEndPointsResult; ReachableHosts = new List <RemoteHost>(); UnreachableHosts = new List <RemoteHost>(); } else { if (EndPoints != null) { foreach (var removedEndPoint in EndPoints.Except(updatedEndPoints)) { ReachableHosts.SingleOrDefault(h => h.Equals(removedEndPoint))?.StopMonitoring(); ReachableHosts.RemoveAll(h => h.Equals(removedEndPoint)); UnreachableHosts.RemoveAll(h => h.Equals(removedEndPoint)); } } var newHosts = updatedEndPoints .Except(EndPoints ?? Enumerable.Empty <EndPoint>()) .Select(ep => new RemoteHost(ep.HostName, this, _lock, ep.Port)); ReachableHosts.AddRange(newHosts); EndPointsResult = updatedEndPointsResult; Counter = (ulong)_random.Next(0, ReachableHosts.Count); Health.SetHealthFunction(CheckHealth); } _endPointsChanged.Post(EndPointsResult); } catch (Exception ex) { Log.Warn("Failed to process newly discovered endpoints", exception: ex); Health.SetHealthFunction(() => new ValueTask <HealthCheckResult>(HealthCheckResult.Unhealthy("Failed to process newly discovered endpoints: " + HealthMonitor.GetMessages(ex)))); } } }
public void Tick_ShouldNotThrow_WhenUnconfigured() { HealthMonitor.Tick(); }
int m_bPlayerInstanceCount = 0; //flag to disable multiple player instances void InitialiseInstance(Parser.Tr2Item tr2item) { GameObject go = tr2item.UnityObject; go.name += " " + tr2item.ObjectID; if (tr2item.ObjectID == 0) { if (m_bPlayerInstanceCount == 1) { GameObject.Destroy(tr2item.UnityObject); return; } //playable character found! m_Player = go; m_Player.layer = UnityLayer.Player; m_PrevPlayPos = m_Player.transform.position; m_Player.transform.parent = m_LevelRoot; if (m_leveldata.Camera != null) { m_leveldata.Camera.target = m_Player.transform; } LaraStatePlayer stateplayer = m_Player.AddComponent <LaraStatePlayer>(); stateplayer.tranimations = m_DynamicPrefabs[0].AnimClips; m_Player.name = "Lara"; GameObject FlashLight = new GameObject("Fire Torch"); FlashLight.AddComponent <FlashLightStatePlayer>(); Light lt = FlashLight.AddComponent <Light>(); lt.type = LightType.Spot; lt.range = 5; lt.spotAngle = 70; lt.intensity = 5; FlashLight.transform.parent = m_Player.transform.Find("objPart:0");//.Find("objPart:7").Find("objPart:14"); FlashLight.transform.position = FlashLight.transform.parent.position; FlashLight.transform.forward = FlashLight.transform.parent.forward; lt.enabled = false; Player player = go.AddComponent <Player>(); player.m_Tr2Item = tr2item; HealthMonitor healthmon = go.AddComponent <HealthMonitor>(); PlayerCollisionHandler playercollider = go.AddComponent <PlayerCollisionHandler>(); //Initialise Current Active Room for player player.m_AnimStatePlayer = stateplayer; player.m_Room = SetRoomForPlayer(); if (player.m_Room != null) { Debug.Log("Player Rooms: " + player.m_Room.name); player.SetSwimState(player.m_Room); } AICondition.SetActive(m_Player, true); //set every game object under player as player Transform[] objs = m_Player.GetComponentsInChildren <Transform>(); foreach (Transform t in objs) { t.gameObject.layer = UnityLayer.Player; } //Add Charecter light GameObject LaraLight = new GameObject("Lara Light"); Light light = LaraLight.AddComponent <Light>(); light.transform.position = m_Player.transform.position; light.type = LightType.Directional; light.transform.forward = Vector3.Reflect(Vector3.one, -Vector3.up); light.transform.parent = m_Player.transform; light.cullingMask = MaskedLayer.Player; light.intensity = 0.3f; light.gameObject.AddComponent <LaraLightStatePlayer>(); m_bPlayerInstanceCount = 1; } //check if we have any custom behabiour script for object else if (m_OnAttachBehabiourScript != null && !m_OnAttachBehabiourScript(tr2item.UnityObject, tr2item.ObjectID, m_Player, tr2item)) { go.AddComponent <DefaultStatePlayer>(); // user did not attached any custom behabiour. so use default one AICondition.SetActive(go, true); //Added default activation state active } }
public void AddNotifier_ShouldAddNotifier(INotifier notifier) { HealthMonitor.AddNotifier(notifier).Should().BeTrue(); HealthMonitor.Notifiers.Count.Should().Be(1); }
public void AddCheck_ShouldAddCheck(IHealthCheck check) { HealthMonitor.AddCheck(check).Should().BeTrue(); HealthMonitor.Checks.Count.Should().Be(1); }
void GetStatMonitor() { if (hasStatMonitor == true) { return; } if (source == null) { // Get a source source = FindObjectsOfType<HealthMonitor>().First(t => t.tag == Globals.TAGS.Player); if (source == null) { // Thats bad! return; } if (Use_Stat_Number == 3) { // Use a debug mode which used SIN() max = 1; } else { max = source.GetLimitAtIndex(Use_Stat_Number); } } else { hasStatMonitor = true; } }
private void Create() { var errors = new List <ValidationResult>(); JObject config = null; object updatedConfig = null; try { config = ConfigCache.CreateJsonConfig(ConfigPath) ?? Empty; if (JToken.DeepEquals(LatestNode, config)) { if (Latest != null) { ValidationErrors = null; } return; } } catch (Exception ex) { errors.Add(new ValidationResult("Failed to acquire config JObject: " + HealthMonitor.GetMessages(ex))); } if (config != null && errors.Any() == false) { LatestNode = config; try { updatedConfig = LatestNode.ToObject(ObjectType); } catch (JsonException ex) { errors.Add(new ValidationResult("Failed to deserialize config object: " + HealthMonitor.GetMessages(ex))); } if (updatedConfig != null) { Validator.TryValidateObjectRecursive(updatedConfig, errors); } } if (errors.Any() == false) { Latest = updatedConfig; ValidationErrors = null; UsageTracking.AddConfigObject(Latest, ConfigPath); Log.Info(_ => _("A config object has been updated", unencryptedTags: new { ConfigObjectType = ObjectType.FullName, ConfigObjectPath = ConfigPath })); SendChangeNotification?.Invoke(Latest); } else { ValidationErrors = string.Join(" \n", errors.Select(a => a.ErrorMessage)); Log.Error(_ => _("A config object has been updated but failed validation", unencryptedTags: new { ConfigObjectType = ObjectType.FullName, ConfigObjectPath = ConfigPath, ValidationErrors })); } }
private ValueTask <HealthCheckResult> CheckHealth() { var config = GetConfig(); if (IsHealthCheckSuppressed(config)) { return(new ValueTask <HealthCheckResult>(HealthCheckResult.Healthy($"Health check suppressed because service was not in use for more than {config.SuppressHealthCheckAfterServiceUnused.TotalSeconds} seconds."))); } int reachableCount; int unreachableCount; Exception exception; string[] unreachableHosts; lock (_lock) { reachableCount = ReachableHosts.Count; unreachableHosts = UnreachableHosts.Select(x => $"{x.HostName}:{x.Port}").ToArray(); unreachableCount = unreachableHosts.Length; exception = UnreachableHosts.FirstOrDefault()?.LastException; } if (reachableCount == 0) { return(new ValueTask <HealthCheckResult>(HealthCheckResult.Unhealthy($"All of the {unreachableCount} hosts are unreachable: " + $"{string.Join(",", unreachableHosts)}. Last exception: {HealthMonitor.GetMessages(exception)}"))); } else { if (unreachableCount > 0) { return(new ValueTask <HealthCheckResult>(HealthCheckResult.Unhealthy($"The following {unreachableCount} hosts " + $"(out of {unreachableCount + reachableCount}) are unreachable: {string.Join(",", unreachableHosts)}. " + $"Last exception: {HealthMonitor.GetMessages(exception)}"))); } else { return(new ValueTask <HealthCheckResult>(HealthCheckResult.Healthy($"All {reachableCount} hosts are reachable."))); } } }
public MetricsInitializer(ILog log, IConfiguration configuration, IMetricsSettings metricsSettings, HealthMonitor healthMonitor, IEnvironmentVariableProvider envProvider, CurrentApplicationInfo appInfo) { Configuration = configuration; MetricsSettings = metricsSettings; HealthMonitor = healthMonitor; Log = log; EnvProvider = envProvider; AppInfo = appInfo; }
public MetricsInitializer(ILog log, IConfiguration configuration, IMetricsSettings metricsSettings, HealthMonitor healthMonitor, CurrentApplicationInfo appInfo) { Configuration = configuration; MetricsSettings = metricsSettings; HealthMonitor = healthMonitor; Log = log; AppInfo = appInfo; }