public void Update() { if (count == 0) { temp = Player.Update(); } if (temp) { Die(); temp = false; count = 1; //fade.SetBool("death", true); //PlanesSpawner.SetActive(false); //FlakSpawner.SetActive(false); ; //AITurret1.SetActive(false); //AITurret2.SetActive(false); //StopAllAudio(); //die.Play(); } }