void Update() { if (Input.GetKeyDown(KeyCode.F1)) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } if (Input.GetKeyDown(KeyCode.F2)) { healthscript.AddHealth(true); } }
void Update() { if (Input.GetKeyDown(KeyCode.F1)) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } if (Input.GetKeyDown(KeyCode.F2)) { healthscript.AddHealth(true); } }