void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == playerTag) { HealthBarManager playerHealthBar = collider.gameObject.GetComponent <HealthBarManager>(); playerHealthBar.ReduceHealth(0.5f); // Destroy bullet Destroy(this.gameObject); } else if (collider.gameObject.tag == "helicopter") { //do nothing } else { Destroy(this.gameObject); } }