public void ActiveHeartBar()
    {
        GameObject tmpWarming = GameObject.Find("Warming");

        tmpWarming.SetActive(false);


        GameObject getHealthGameObject = GameObject.Find("BossHeart");

        health             = getHealthGameObject.GetComponent <Health> () as Health;
        health.startHealth = hp;
        health.maxHealth   = hp;
        health.AddHearts(health.startHealth / health.healthPerHeart);
        health.modifyHealth(hp);
    }