public void gets_fixtures() { var engine = new HeadsUpGameEngine(this, this, this); engine.PlayAll(this); Assert.True(_getFixturesCalled); }
public void plays_game() { var engine = new HeadsUpGameEngine(this, this, this); engine.PlayAll(this); Assert.True(_game.GamePlayed); }
public void creates_bots() { var engine = new HeadsUpGameEngine(this, this, this); engine.PlayAll(this); Assert.That(_botsCreated, Is.EqualTo(2)); }