public void gets_fixtures()
 {
     var engine = new HeadsUpGameEngine(this, this, this);
     engine.PlayAll(this);
     Assert.True(_getFixturesCalled);
 }
 public void plays_game()
 {
     var engine = new HeadsUpGameEngine(this, this, this);
     engine.PlayAll(this);
     Assert.True(_game.GamePlayed);
 }
 public void creates_bots()
 {
     var engine = new HeadsUpGameEngine(this, this, this);
     engine.PlayAll(this);
     Assert.That(_botsCreated, Is.EqualTo(2));
 }