public override void SceneLoadLocalDone(string scene, Bolt.IProtocolToken token)
 {
     if (BoltNetwork.IsServer)
     {
         if (scene == HeadlessServerManager.Map())
         {
             if (!GameController.Current)
             {
                 BoltNetwork.Instantiate(BoltPrefabs.GameController);
             }
         }
     }
 }
 public override void SessionListUpdated(Map <Guid, UdpSession> sessionList)
 {
     FeedbackUser("Searching ...");
     BoltMatchmaking.JoinSession(HeadlessServerManager.RoomID());
 }