public override void SceneLoadLocalDone(string scene, Bolt.IProtocolToken token) { if (BoltNetwork.IsServer) { if (scene == HeadlessServerManager.Map()) { if (!GameController.Current) { BoltNetwork.Instantiate(BoltPrefabs.GameController); } } } }
public override void SessionListUpdated(Map <Guid, UdpSession> sessionList) { FeedbackUser("Searching ..."); BoltMatchmaking.JoinSession(HeadlessServerManager.RoomID()); }