public void GameSetup(GameObject snakePrefab) { snakeHead = Object.Instantiate(snakePrefab, Vector3.zero, Quaternion.identity).GetComponent <HeadMovement>(); snakeHead.GetComponent <SnakePartController>().CreateSnakePart(); snakeHead.GetComponent <SnakePartController>().CreateSnakePart(); SpawnFood(); }
public IEnumerator InitDestruction() { return(snakeHead.GetComponent <SnakePartController>().DestroySequence()); }