public override IEnumerator GenerateString() { while (true) { yield return(new WaitForSeconds(Random.Range(1f, MaxDelay + 1))); if (BinaryCharacters.Length == 0 || specialCharacters.Length == 0) { yield return(null); } int randomSpawnPosition = Random.Range(0, spawnPosition.Length); Vector2 headPos = spawnPosition[randomSpawnPosition]; GameObject _go = Instantiate <GameObject>(StringWormParent, spawnPosition[randomSpawnPosition], Quaternion.identity); int randomNum = Random.Range(MinNumberOfCharacterInString, MaxNumberOfCharacterInString + 1); GameObject head = Instantiate <GameObject>(BinaryCharacters[Random.Range(0, BinaryCharacters.Length)], spawnPosition[randomSpawnPosition], Quaternion.identity, _go.transform); HeadMovement headMovement = head.AddComponent <HeadMovement>(); Vector2 lastPosition = spawnPosition[randomSpawnPosition]; // Generate special characters for (int _indx = 1; _indx < randomNum - 1; _indx++) { int randomChar = Random.Range(0, specialCharacters.Length); lastPosition = SpawnPosition(lastPosition); GameObject go = Instantiate <GameObject>(specialCharacters[randomChar], lastPosition, Quaternion.identity, _go.transform); headMovement.TailTransforms.Add(go.transform); } GameObject end = Instantiate <GameObject>(BinaryCharacters[Random.Range(0, BinaryCharacters.Length)], SpawnPosition(lastPosition), Quaternion.identity, _go.transform); headMovement.TailTransforms.Add(end.transform); } }
public void GameSetup(GameObject snakePrefab) { snakeHead = Object.Instantiate(snakePrefab, Vector3.zero, Quaternion.identity).GetComponent <HeadMovement>(); snakeHead.GetComponent <SnakePartController>().CreateSnakePart(); snakeHead.GetComponent <SnakePartController>().CreateSnakePart(); SpawnFood(); }
void Update() { if (changePos >= 0) { userObject = (changePos == 0) ? GameObject.Find("ExpoCyber"):GameObject.Find("user" + changePos); moveNeck = userObject.transform.Find("Armature").gameObject.transform.Find("Hips").gameObject; moveNeck = moveNeck.transform.Find("Spine").gameObject.transform.Find("Chest").gameObject; moveNeck = moveNeck.transform.Find("Neck").gameObject.transform.Find("Head").gameObject; moveNeck.transform.rotation = Quaternion.Euler(headAngle); } if (!init && act) { userPos = (UserPosition)FindObjectOfType(typeof(UserPosition)); head = (HeadMovement)FindObjectOfType(typeof(HeadMovement)); neck = head.neck; api = (ApiPdf)FindObjectOfType(typeof(ApiPdf)); init = true; SetImgUri(); } else if (act) { SetImgUri(); } if (delAct) { delAct = false; userPos.DeleteUser(delPos); } if (newAct) { Debug.Log("yonderuuu"); newAct = false; userPos.CreateUser(newPos); } string data = "{ \"topic\":\"rooms:vr_presentation\", \"ref\":1, \"payload\":{ \"token\":\"" + _token + "\", \"seat_position\": " + _seat + ", \"head_position\": { \"x\": 0, \"y\": 0, \"z\"" + ": 0 }, \"angle\": { \"x\": " + neck.transform.localEulerAngles.x + ", \"y\": " + neck.transform.localEulerAngles.y + ", \"z\": " + neck.transform.localEulerAngles.z + " },\"name\":\"" + guiContoller.username + "\"},\"event\":\"presenter:motion\"}"; if (send) { ws.Send(data); } if (Input.GetKeyUp("s") && send) { string stream = "{\"topic\":\"rooms:vr_presentation\", \"ref\":1, \"payload\":{\"user\":\"" + guiContoller.username + "\",\"body\":\"chat - message\"}, \"event\":\"new:message\"}"; ws.Send(stream); } }
private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("destroyed object"); HeadMovement hm = collision.gameObject.GetComponent <HeadMovement>(); if (hm != null) { Destroy(hm.transform.parent); } }
/// <summary> /// Calibrates the specified movement using current positions. /// </summary> /// <param name="movement">The movement to be calibrated.</param> /// public virtual void Calibrate(HeadMovement movement) { switch (movement) { case HeadMovement.Left: XAxisMin = tracker.TrackingObject.Center.X; break; case HeadMovement.Right: XAxisMax = tracker.TrackingObject.Center.X; break; case HeadMovement.Up: YAxisMax = tracker.TrackingObject.Center.Y; break; case HeadMovement.Down: YAxisMin = tracker.TrackingObject.Center.Y; break; case HeadMovement.Forward: ScaleMax = Math.Sqrt(tracker.TrackingObject.Area); break; case HeadMovement.Backward: ScaleMin = Math.Sqrt(tracker.TrackingObject.Area); break; case HeadMovement.TiltLeft: AngleMin = tracker.TrackingObject.Angle; break; case HeadMovement.TiltRight: AngleMax = tracker.TrackingObject.Angle; break; } }
void Awake() { head = GetComponent <HeadMovement>(); }
// Use this for initialization void Start() { cController = gameObject.GetComponent <CharacterController>(); headMovement = gameObject.transform.GetComponentInChildren <HeadMovement>(); }
private void Start() { head = GetComponent <HeadMovement>(); }