private void Start() { hands = GetComponent <Hands>(); cards = hands.cards; render = GetComponent <HandsRender>(); render.bawah = true; render.offset = offsetVal; //magic constant for rendering the disCARD lol render.layerValue = 10; }
public void Init() { hand = GetComponent <Hands>(); deckRenderer = GetComponent <HandsRender>(); deckRenderer.startPos = new Vector3(-1, 0, 0); deckRenderer.offset = 0.02f; deckRenderer.sideways = true; deckRenderer.RenderCards(); deckRenderer.layerValue = 11; }
// Use this for initialization void Awake() { hand = GetComponent <Hands>(); handsRenderer = GetComponent <HandsRender>(); handsRenderer.offset = 1; handsRenderer.sideways = true; handsRenderer.bawah = false; handsRenderer.layerValue = 9; formedCards = new List <int[]>(); playerHands = hand.cards; isCekih = false; }