Exemple #1
0
 private void Start()
 {
     hands             = GetComponent <Hands>();
     cards             = hands.cards;
     render            = GetComponent <HandsRender>();
     render.bawah      = true;
     render.offset     = offsetVal;                  //magic constant for rendering the disCARD lol
     render.layerValue = 10;
 }
Exemple #2
0
 public void Init()
 {
     hand                  = GetComponent <Hands>();
     deckRenderer          = GetComponent <HandsRender>();
     deckRenderer.startPos = new Vector3(-1, 0, 0);
     deckRenderer.offset   = 0.02f;
     deckRenderer.sideways = true;
     deckRenderer.RenderCards();
     deckRenderer.layerValue = 11;
 }
Exemple #3
0
 // Use this for initialization
 void Awake()
 {
     hand                     = GetComponent <Hands>();
     handsRenderer            = GetComponent <HandsRender>();
     handsRenderer.offset     = 1;
     handsRenderer.sideways   = true;
     handsRenderer.bawah      = false;
     handsRenderer.layerValue = 9;
     formedCards              = new List <int[]>();
     playerHands              = hand.cards;
     isCekih                  = false;
 }