示例#1
0
        // ジェスチャーを検出した
        void gesture_GestureRecognized(object sender, GestureRecognizedEventArgs e)
        {
            gestureStatus = GestureStatus.Recognized;

            // 手のトラッキングを開始する
            hands.StartTracking(e.EndPosition);
        }
示例#2
0
        void gestureGenerator_GestureRecognized(object sender, GestureRecognizedEventArgs e)
        {
            NiteKinectHandGestureEventData eventdata;

            switch (e.Gesture.ToLower())
            {
            case "wave":
                handsGenerator.StartTracking(e.IdentifiedPosition);
                break;

            case "click":
                eventdata = new NiteKinectHandGestureEventData(new NiteKinectHandGestureData(0, NiteKinectHandState.GestureClick, this.depth.ConvertRealWorldToProjective(e.EndPosition)));
                if (DataReceived != null)
                {
                    DataReceived(this, new DataReceivedEventHandler()
                    {
                        PluginData = eventdata
                    });
                }
                break;

            case "raisehand":
                eventdata = new NiteKinectHandGestureEventData(new NiteKinectHandGestureData(0, NiteKinectHandState.GestureRaiseHand, this.depth.ConvertRealWorldToProjective(e.EndPosition)));
                if (DataReceived != null)
                {
                    DataReceived(this, new DataReceivedEventHandler()
                    {
                        PluginData = eventdata
                    });
                }
                break;

            default:
                break;
            }
        }
示例#3
0
        //called when data for any output pin is requested
        public void Evaluate(int SpreadMax)
        {
            if (FContext != null)
            {
                if (FDepthGenerator != null && FEnabledIn[0])
                {
                    FFov[0] = new Vector2D(FDepthGenerator.FieldOfView.HorizontalAngle, FDepthGenerator.FieldOfView.VerticalAngle);
                    Update();
                }

                if (FHandGenerator != null && FEnabledIn[0])
                {
                    FIsTrackedOut.SliceCount = FHandIdOut.SliceCount = FHandPositionOut.SliceCount = FStartPositionIn.SliceCount;
                    //for every given StartPosition check if it is currently tracked
                    lock (FHandTrackerLock)
                        for (int i = 0; i < FStartPositionIn.SliceCount; i++)
                        {
                            if (FDoTrackStartPosition[i])
                            {
                                //find userID in FTrackedStartPositions
                                int userID = -1;
                                foreach (var tracker in FTrackedStartPositions)
                                {
                                    if (tracker.Value == FStartPositionIn[i])
                                    {
                                        userID = tracker.Key;
                                        break;
                                    }
                                }

                                //if present return tracking info
                                if (userID > -1)
                                {
                                    FIsTrackedOut[i]    = true;
                                    FHandIdOut[i]       = userID;
                                    FHandPositionOut[i] = FTrackedHands[userID];
                                }
                                //else start tracking
                                else
                                {
                                    FIsTrackedOut[i]    = false;
                                    FHandIdOut[i]       = -1;
                                    FHandPositionOut[i] = FStartPositionIn[i];

                                    var p = new Point3D((float)(FStartPositionIn[i].x * 1000), (float)(FStartPositionIn[i].y * 1000), (float)(FStartPositionIn[i].z * 1000));
                                    FHandGenerator.StartTracking(p);
                                }
                            }
                            else
                            {
                                //find the userID corresponding to the StartPosition
                                //and stop tracking it
                                int userID = -1;
                                foreach (var tracker in FTrackedStartPositions)
                                {
                                    if (tracker.Value == FStartPositionIn[i])
                                    {
                                        userID = tracker.Key;
                                        break;
                                    }
                                }

                                if (userID > -1)
                                {
                                    FHandGenerator.StopTracking(userID);
                                }

                                FIsTrackedOut[i]    = false;
                                FHandIdOut[i]       = -1;
                                FHandPositionOut[i] = FStartPositionIn[i];
                            }
                        }
                }
                else
                {
                    FIsTrackedOut.SliceCount = FHandIdOut.SliceCount = FHandPositionOut.SliceCount = 0;
                }
            }
        }
示例#4
0
文件: Hand.cs 项目: vnmone/vvvv-sdk
        //called when data for any output pin is requested
        public void Evaluate(int SpreadMax)
        {
            if (FContextChanged)
            {
                if (FContextIn.PluginIO.IsConnected)
                {
                    if (FContextIn[0] != null)
                    {
                        try
                        {
                            // Create and Hands generator
                            FHandGenerator              = new HandsGenerator(FContextIn[0]);
                            FHandGenerator.HandCreate  += FHands_HandCreate;
                            FHandGenerator.HandDestroy += FHands_HandDestroy;
                            FHandGenerator.HandUpdate  += FHands_HandUpdate;

                            FHandGenerator.StartGenerating();

                            FContextChanged = false;
                        }
                        catch (Exception ex)
                        {
                            FLogger.Log(ex);
                        }
                    }
                }
                else
                {
                    CleanUp();
                    FContextChanged = false;
                }
            }

            if (FHandGenerator != null)
            {
                if (FDoTrackStartPosition.IsChanged)
                {
                    bool enable = false;
                    for (int i = 0; i < FDoTrackStartPosition.SliceCount; i++)
                    {
                        enable |= FDoTrackStartPosition[i];
                    }

                    //enable if any slice is 1
                    if (enable)
                    {
                        FHandGenerator.StartGenerating();
                    }
                    else
                    {
                        FHandGenerator.StopGenerating();
                    }
                }

                if (FHandGenerator.IsDataNew)
                {
                    FIsTrackedOut.SliceCount = FHandIdOut.SliceCount = FHandPositionOut.SliceCount = FStartPositionIn.SliceCount;
                    //for every given StartPosition check if it is currently tracked
                    for (int i = 0; i < FStartPositionIn.SliceCount; i++)
                    {
                        if (FDoTrackStartPosition[i])
                        {
                            //find userID in FTrackedStartPositions
                            int userID = -1;
                            foreach (var tracker in FTrackedStartPositions)
                            {
                                var p = new Point3D((float)(FStartPositionIn[i].x * 1000), (float)(FStartPositionIn[i].y * 1000), (float)(FStartPositionIn[i].z * 1000));
                                if (tracker.Value.Equals(p))
                                {
                                    userID = tracker.Key;
                                    break;
                                }
                            }

                            //if present return tracking info
                            if (userID > -1)
                            {
                                FIsTrackedOut[i] = true;
                                FHandIdOut[i]    = userID;

                                var p = FTrackedHands[userID];
                                FHandPositionOut[i] = new Vector3D(p.X / 1000, p.Y / 1000, p.Z / 1000);
                            }
                            //else start tracking
                            else
                            {
                                FIsTrackedOut[i]    = false;
                                FHandIdOut[i]       = -1;
                                FHandPositionOut[i] = FStartPositionIn[i];

                                var p = new Point3D((float)(FStartPositionIn[i].x * 1000), (float)(FStartPositionIn[i].y * 1000), (float)(FStartPositionIn[i].z * 1000));
                                FHandGenerator.StartTracking(p);
                            }
                        }
                        else
                        {
                            //find the handID corresponding to the StartPosition
                            //and stop tracking it
                            int userID = -1;
                            foreach (var tracker in FTrackedStartPositions)
                            {
                                var p = new Point3D((float)(FStartPositionIn[i].x * 1000), (float)(FStartPositionIn[i].y * 1000), (float)(FStartPositionIn[i].z * 1000));
                                if (tracker.Value.Equals(p))
                                {
                                    userID = tracker.Key;
                                    break;
                                }
                            }

                            if (userID > -1)
                            {
                                FHandGenerator.StopTracking(userID);
                            }

                            FIsTrackedOut[i]    = false;
                            FHandIdOut[i]       = -1;
                            FHandPositionOut[i] = FStartPositionIn[i];
                        }
                    }
                }
            }
            else
            {
                FIsTrackedOut.SliceCount = FHandIdOut.SliceCount = FHandPositionOut.SliceCount = 0;
            }
        }