public override void Enter(HandTypeBase o) { handController = o; if (activeObj) handController.SetActiveObject(activeObj); handController.HideHand(); }
public override void Enter(HandTypeBase o) { handController = o; if (activeObj) handController.SetActiveObject(activeObj); swingableObj.isHeld = true; handController.HideHand(); }
public override void Enter(HandTypeBase o) { handController = o; if (activeObj) { handController.SetActiveObject(activeObj); } handController.HideHand(); }
public override void Enter(HandTypeBase o) { handController = o; if (activeObj) { handController.SetActiveObject(activeObj); if (!activeObj.handIsVisible) handController.HideHand(); } }
public override void Enter(HandTypeBase o) { handController = o; if (activeObj) { handController.SetActiveObject(activeObj); } swingableObj.isHeld = true; handController.HideHand(); }
public override void Enter(HandTypeBase o) { handController = o; handController.HideHand(); }