public override void Enter(HandTypeBase o)
    {
        handController = o;
        if (activeObj)
            handController.SetActiveObject(activeObj);

        handController.HideHand();
    }
    public override void Enter(HandTypeBase o)
    {
        handController = o;
        if (activeObj)
            handController.SetActiveObject(activeObj);

        swingableObj.isHeld = true;
        handController.HideHand();
    }
    public override void Enter(HandTypeBase o)
    {
        handController = o;
        if (activeObj)
        {
            handController.SetActiveObject(activeObj);
        }

        handController.HideHand();
    }
    public override void Enter(HandTypeBase o)
    {
        handController = o;
        if (activeObj)
        {
            handController.SetActiveObject(activeObj);

            if (!activeObj.handIsVisible)
                handController.HideHand();
        }
    }
    public override void Enter(HandTypeBase o)
    {
        handController = o;
        if (activeObj)
        {
            handController.SetActiveObject(activeObj);
        }

        swingableObj.isHeld = true;
        handController.HideHand();
    }
 public override void Enter(HandTypeBase o)
 {
     handController = o;
     handController.HideHand();
 }
 public override void Enter(HandTypeBase o)
 {
     handController = o;
     handController.HideHand();
 }