public void InitializeUI() { mainButton.interactable = false; myHandManager.SetCardDraggable(false); enemyHandManager.SetCardDraggable(false); myUnitManager.sideIndex = myIndex; enemyUnitManager.sideIndex = enemyIndex; myTowerManager.sideIndex = myIndex; enemyTowerManager.sideIndex = enemyIndex; RenderTowers(); myResourceManager.sideIndex = myIndex; enemyResourceManager.sideIndex = enemyIndex; myDiscard.sideIndex = myIndex; enemyDiscard.sideIndex = enemyIndex; RenderIndicators(); phaseBackground.CrossFadeAlpha(0, 0, false); phaseText.CrossFadeAlpha(0, 0, false); }