private void PutBackTrain(int decks)
        {
            var thisDomino = _mainGame !.SingleInfo !.LongestTrainList.GetSpecificItem(decks);

            _mainGame.SingleInfo.LongestTrainList.RemoveObjectByDeck(decks);
            _viewModel.PrivateTrain1 !.HandList.RemoveObjectByDeck(decks);
            _mainGame.SingleInfo.MainHandList.Add(thisDomino);
            thisDomino.IsSelected = false;
            _mainGame.SingleInfo.MainHandList.Sort();
            _viewModel.UpdateCount(_mainGame.SingleInfo);
        }
        private async Task TrainClickedAsync(int index)
        {
            CommandContainer.StartExecuting();
            int decks = DominoSelected(out bool train);

            if (decks == 0)
            {
                await UIPlatform.ShowMessageAsync("Sorry, must have one domino selected to put on the pile");

                CommandContainer.StopExecuting();
                CommandContainer.ManualReport();
                return;
            }
            MexicanDomino thisDomino;

            if (train)
            {
                thisDomino = _viewModel.PrivateTrain1 !.HandList.GetSpecificItem(decks);
            }
            else
            {
                thisDomino = _viewModel.PlayerHand1.HandList.GetSpecificItem(decks);
            }
            if (_viewModel.TrainStation1 !.CanPlacePiece(thisDomino, index) == false)
            {
                await UIPlatform.ShowMessageAsync("Illegal Move");

                CommandContainer.StopExecuting();
                return;
            }
            if (_mainGame.BasicData !.MultiPlayer)
            {
                SendPlay output = new SendPlay();
                output.Deck    = decks;
                output.Section = index;
                await _mainGame.Network !.SendAllAsync("dominoplayed", output);
            }
            if (train)
            {
                _mainGame !.SingleInfo !.LongestTrainList.RemoveObjectByDeck(decks);
                _viewModel.PrivateTrain1 !.HandList.RemoveObjectByDeck(decks);
            }
            else
            {
                _mainGame !.SingleInfo !.MainHandList.RemoveObjectByDeck(decks);
            }
            _viewModel.UpdateCount(_mainGame.SingleInfo !);
            await _viewModel.TrainStation1.AnimateShowSelectedDominoAsync(index, thisDomino, _mainGame); //hopefully this simple.

            CommandContainer.StopExecuting();                                                            //try this as well.
        }
示例#3
0
 } = false;                                        //sometimes this is needed for mobile.
 public void RemoveObject(int deck)
 {
     HandList.RemoveObjectByDeck(deck);
 }
示例#4
0
 public void RemoveCard(LifeCardGameCardInformation thisCard)
 {
     HandList.RemoveObjectByDeck(thisCard.Deck);
 }
 public void RemoveDummyCard(int deck)
 {
     HandList.RemoveObjectByDeck(deck);
 }
 protected override void RemoveFromMiscPiles(SolitaireCard thisCard)
 {
     GlobalClass.Stock !.HandList.RemoveObjectByDeck(thisCard.Deck);
 }
示例#7
0
 public void RemoveCard(SolitaireCard thisCard) => HandList.RemoveObjectByDeck(thisCard.Deck);