private void showDown(Player smallBlindPlayer, Player bigBlindPlayer, PlayedHandEntity playedHand) { HandComparison comparison = HandComparer.Compare(smallBlindPlayer.HoleCards, bigBlindPlayer.HoleCards, Board); switch (comparison) { case HandComparison.None: //no winner is determined = split pot break; case HandComparison.Player1Won: playedHand.WinnerId = smallBlindPlayer.Id; break; case HandComparison.Player2Won: playedHand.WinnerId = bigBlindPlayer.Id; break; } playedHand.AmountWon = PotSize / 2; playedHand.PotSize = PotSize; this.Phase = GamePhase.Showdown; }
// Use this for initialization void Start() { this.handComp = new HandComparison(PositionThreshold, RotationThreshold); }
//use this for: setar essa porra na tora! //public void setaEssaPorra(PlayerShooting ps){ // this.playershooting = ps; //} // Use this for initialization void Start() { this.handComp = new HandComparison(1, 1); this.hands = new LeapHand[2]; }