void TriangleSelectionToolbox()
    {
        if (plotter.CurrentAction != HairyPlotterActions.VertexUvEdit)
        {
            if (plotter.TriangleSelectionCount > 0)
            {
                EditorGUILayout.LabelField("Triangle Selection: " + plotter.TriangleSelectionCount, EditorStyles.boldLabel);
                EditorGUILayout.BeginHorizontal();

                GUI.color = TriangleSelectionToolbarColor;

                if (GUILayout.Button("Create Unique Vertices", EditorStyles.miniButton))
                {
                    HashSet <HairyPlotterTriangle> selectedTriangles = new HashSet <HairyPlotterTriangle>(plotter.SelectedTriangles);
                    HashSet <HairyPlotterVertex>   uniqueVertices    = new HashSet <HairyPlotterVertex>(selectedTriangles.SelectMany(x => x.VertexObjects).Distinct());

                    // Iterate over each vertex that the selectedTriangles use
                    foreach (HairyPlotterVertex vertex in uniqueVertices)
                    {
                        // Iterate over each triangle the vertex blongs to
                        foreach (HairyPlotterTriangle vertexTriangle in vertex.TriangleSet)
                        {
                            // If the triangle is NOT in the selected triangles
                            if (!selectedTriangles.Contains(vertexTriangle))
                            {
                                // Create a clone of the vertex
                                HairyPlotterVertex vertexClone = plotter.CreateVertex(vertex.Position, vertex.Uv);

                                // And step through each selected triangle, and switch out the shared vertex for the clone
                                foreach (HairyPlotterTriangle selectedTriangle in selectedTriangles)
                                {
                                    selectedTriangle.SwitchVertices(vertex, vertexClone);
                                }

                                // We're done
                                break;
                            }
                        }
                    }

                    plotter.Dirty = true;
                    plotter.UpdateVertexIndexes();
                }

                if (GUILayout.Button("Select Vertices", EditorStyles.miniButton))
                {
                    HashSet <HairyPlotterTriangle> selectedTriangles         = new HashSet <HairyPlotterTriangle>(plotter.SelectedTriangles);
                    HashSet <HairyPlotterVertex>   selectedTrianglesVertices = new HashSet <HairyPlotterVertex>(selectedTriangles.SelectMany(x => x.VertexObjects));

                    plotter.ClearVertexSelection();

                    foreach (HairyPlotterVertex vertex in selectedTrianglesVertices)
                    {
                        plotter.AddSelection(vertex);
                    }

                    // Clear triangle selection
                    plotter.ClearTriangleSelection();
                }

                if (GUILayout.Button("Clear Selection", EditorStyles.miniButton))
                {
                    plotter.ClearTriangleSelection();
                }

                if (plotter.CurrentAction == HairyPlotterActions.TriangleDelete)
                {
                    if (GUILayout.Button("Yes!", EditorStyles.miniButton))
                    {
                        foreach (HairyPlotterTriangle triangle in plotter.SelectedTriangles)
                        {
                            plotter.DestroyTriangle(triangle);
                        }

                        plotter.CurrentAction = HairyPlotterActions.None;
                    }

                    if (GUILayout.Button("No!", EditorStyles.miniButton))
                    {
                        plotter.CurrentAction = HairyPlotterActions.None;
                    }
                }
                else
                {
                    if (GUILayout.Button("Delete Selected", EditorStyles.miniButton))
                    {
                        plotter.CurrentAction = HairyPlotterActions.TriangleDelete;
                    }
                }

                GUI.color = Color.white;
                EditorGUILayout.EndHorizontal();
            }
        }
    }