void DrawVertices() { if (!plotter) { return; } if (plotter.VertexCount == 0) { return; } for (int i = 0; i < plotter.VertexCount; ++i) { Handles.color = Color.white; float size = 0.04f; if (plotter.IsSelected(i)) { continue; } if (Handles.Button(plotter.GetVertex(i).Position, Quaternion.identity, size, size, Handles.CubeCap)) { plotter.ToggleSelected(plotter.GetVertex(i)); Repaint(); } } for (int i = 0; i < plotter.VertexCount; ++i) { Handles.color = Color.white; float size = 0.04f; if (plotter.IsSelected(i)) { if (plotter.UvEditVertex == plotter.GetVertex(i)) { Handles.color = UvEditedVertexColor; size = 0.02f; } else { Handles.color = SelectedVertexColor; size = 0.02f; } } else { continue; } if (Handles.Button(plotter.GetVertex(i).Position, Quaternion.identity, size, size, Handles.CubeCap)) { plotter.ToggleSelected(plotter.GetVertex(i)); Repaint(); } } }
void DrawVertices() { if (!plotter) { return; } if (plotter.VertexCount == 0) { return; } Transform t = plotter.transform; // this for position gizmo vertices and triangles according parent game object world coordinates for (int i = 0; i < plotter.VertexCount; ++i) { Handles.color = Color.white; if (plotter.IsSelected(i)) { continue; } if (Handles.Button(t.TransformPoint(plotter.GetVertex(i).Position), Quaternion.identity, GizmoSize, GizmoSize, Handles.CubeCap)) { plotter.ToggleSelected(plotter.GetVertex(i)); Repaint(); } } for (int i = 0; i < plotter.VertexCount; ++i) { Handles.color = Color.white; if (plotter.IsSelected(i)) { if (plotter.UvEditVertex == plotter.GetVertex(i)) { Handles.color = UvEditedVertexColor; } else { Handles.color = SelectedVertexColor; } } else { continue; } if (Handles.Button(t.TransformPoint(plotter.GetVertex(i).Position), Quaternion.identity, GizmoSize, GizmoSize, Handles.CubeCap)) { plotter.ToggleSelected(plotter.GetVertex(i)); Repaint(); } } }