public HairDyeGump(HairDye dye) : base(50, 50) { m_HairDye = dye; AddPage(0); AddBackground(100, 10, 350, 355, 2600); AddBackground(120, 54, 110, 270, 5100); AddHtmlLocalized(70, 25, 400, 35, 1011013, false, false); // <center>Hair Color Selection Menu</center> AddButton(149, 328, 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(185, 329, 250, 35, 1011014, false, false); // Dye my hair this color! for (int i = 0; i < m_Entries.Length; ++i) { AddLabel(130, 59 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name); AddButton(207, 60 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1); } for (int i = 0; i < m_Entries.Length; ++i) { HairDyeEntry e = m_Entries[i]; AddPage(i + 1); for (int j = 0; j < e.HueCount; ++j) { AddLabel(278 + ((j / 16) * 80), 52 + ((j % 16) * 17), e.HueStart + j - 1, "*****"); AddRadio(260 + ((j / 16) * 80), 52 + ((j % 16) * 17), 210, 211, false, (i * 100) + j); } } }
public override void OnResponse(NetState from, RelayInfo info) { if (m_HairDye.Deleted) { return; } Mobile m = from.Mobile; int[] switches = info.Switches; if (!m_HairDye.IsChildOf(m.Backpack)) { m.SendLocalizedMessage(1042010); //You must have the objectin your backpack to use it. return; } if (info.ButtonID != 0 && switches.Length > 0) { if (m.HairItemID == 0 && m.FacialHairItemID == 0) { m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this } else { // To prevent this from being exploited, the hue is abstracted into an internal list int entryIndex = switches[0] / 100; int hueOffset = switches[0] % 100; if (entryIndex >= 0 && entryIndex < m_Entries.Length) { HairDyeEntry e = m_Entries[entryIndex]; if (hueOffset >= 0 && hueOffset < e.HueCount) { int hue = e.HueStart + hueOffset; m.HairHue = hue; m.FacialHairHue = hue; m.SendLocalizedMessage(501199); // You dye your hair m_HairDye.Delete(); m.PlaySound(0x4E); } } } } else { m.SendLocalizedMessage(501200); // You decide not to dye your hair } }
public override void OnResponse(NetState from, RelayInfo info) { Mobile m = from.Mobile; int[] switches = info.Switches; if (info.ButtonID != 0 && switches.Length > 0) { if (m.HairItemID == 0 && m.FacialHairItemID == 0) { m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this } else { // To prevent this from being exploited, the hue is abstracted into an internal list int entryIndex = switches[0] / 100; int hueOffset = switches[0] % 100; if (entryIndex >= 0 && entryIndex < m_Entries.Length) { HairDyeEntry e = m_Entries[entryIndex]; if (hueOffset >= 0 && hueOffset < e.HueCount) { int hue = e.HueStart + hueOffset; m.HairHue = hue; m.FacialHairHue = hue; m.SendLocalizedMessage(501199); // You dye your hair m.PlaySound(0x4E); } } } } else { m.SendLocalizedMessage(501200); // You decide not to dye your hair } m.SendGump(new GumpMenuCreation(m as NubiaPlayer)); }
public HairDyeGump(HairDye dye) : base(50, 50) { m_HairDye = dye; AddPage(0); AddBackground(100, 10, 350, 355, 2600); AddBackground(120, 54, 110, 270, 5100); AddHtml(70, 25, 400, 35, "<center>Menu de la sélection de la couleur des cheveux</center>", false, false); // <center>Hair Color Selection Menu</center> AddButton(119, 328, 4005, 4007, 2, GumpButtonType.Reply, 0); AddHtml(155, 329, 250, 35, "Tester", false, false); AddButton(219, 328, 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtml(255, 329, 250, 35, "Teindre mes cheveux !", false, false); for (int i = 0; i < m_Entries.Length; ++i) { AddLabel(130, 59 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name); AddButton(207, 60 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1); } for (int i = 0; i < m_Entries.Length; ++i) { HairDyeEntry e = m_Entries[i]; AddPage(i + 1); for (int j = 0; j < e.HueCount; ++j) { AddLabel(278 + ((j / 16) * 80), 52 + ((j % 16) * 17), e.HueStart + j - 1, "*****"); AddRadio(260 + ((j / 16) * 80), 52 + ((j % 16) * 17), 210, 211, false, (i * 100) + j); } } }
public override void OnResponse(NetState from, RelayInfo info) { if (m_HairDye.Deleted) { return; } Mobile m = from.Mobile; int[] switches = info.Switches; if (!m_HairDye.IsChildOf(m.Backpack)) { m.SendAsciiMessage("You must have the object in your backpack to use it."); return; } if (info.ButtonID != 0 && switches.Length > 0) { Item hair = m.Hair; Item beard = m.Beard; if (hair == null && beard == null) { m.SendAsciiMessage("You have no hair to dye and cannot use this."); } else { // To prevent this from being exploited, the hue is abstracted into an internal list int entryIndex = switches[0] / 100; int hueOffset = switches[0] % 100; if (entryIndex >= 0 && entryIndex < m_Entries.Length) { HairDyeEntry e = m_Entries[entryIndex]; if (hueOffset >= 0 && hueOffset < e.HueCount) { int hue = e.HueStart + hueOffset; if (hair != null) { hair.Hue = hue; } if (beard != null) { beard.Hue = hue; } m.SendAsciiMessage("You dye your hair."); m_HairDye.Delete(); m.PlaySound(0x4E); } } } } else { m.SendAsciiMessage("You decide not to dye your hair."); } }