Example #1
0
        public HairDyeGump(HairDye dye) : base(50, 50)
        {
            m_HairDye = dye;

            AddPage(0);

            AddBackground(100, 10, 350, 355, 2600);
            AddBackground(120, 54, 110, 270, 5100);

            AddHtmlLocalized(70, 25, 400, 35, 1011013, false, false);             // <center>Hair Color Selection Menu</center>

            AddButton(149, 328, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddHtmlLocalized(185, 329, 250, 35, 1011014, false, false);             // Dye my hair this color!

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                AddLabel(130, 59 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name);
                AddButton(207, 60 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1);
            }

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                HairDyeEntry e = m_Entries[i];

                AddPage(i + 1);

                for (int j = 0; j < e.HueCount; ++j)
                {
                    AddLabel(278 + ((j / 16) * 80), 52 + ((j % 16) * 17), e.HueStart + j - 1, "*****");
                    AddRadio(260 + ((j / 16) * 80), 52 + ((j % 16) * 17), 210, 211, false, (i * 100) + j);
                }
            }
        }
Example #2
0
        public override void OnResponse(NetState from, RelayInfo info)
        {
            if (m_HairDye.Deleted)
            {
                return;
            }

            Mobile m = from.Mobile;

            int[] switches = info.Switches;

            if (!m_HairDye.IsChildOf(m.Backpack))
            {
                m.SendLocalizedMessage(1042010);                 //You must have the objectin your backpack to use it.
                return;
            }

            if (info.ButtonID != 0 && switches.Length > 0)
            {
                if (m.HairItemID == 0 && m.FacialHairItemID == 0)
                {
                    m.SendLocalizedMessage(502623);                     // You have no hair to dye and cannot use this
                }
                else
                {
                    // To prevent this from being exploited, the hue is abstracted into an internal list

                    int entryIndex = switches[0] / 100;
                    int hueOffset  = switches[0] % 100;

                    if (entryIndex >= 0 && entryIndex < m_Entries.Length)
                    {
                        HairDyeEntry e = m_Entries[entryIndex];

                        if (hueOffset >= 0 && hueOffset < e.HueCount)
                        {
                            int hue = e.HueStart + hueOffset;

                            m.HairHue       = hue;
                            m.FacialHairHue = hue;

                            m.SendLocalizedMessage(501199);                              // You dye your hair
                            m_HairDye.Delete();
                            m.PlaySound(0x4E);
                        }
                    }
                }
            }
            else
            {
                m.SendLocalizedMessage(501200);                 // You decide not to dye your hair
            }
        }
Example #3
0
        public override void OnResponse(NetState from, RelayInfo info)
        {
            Mobile m = from.Mobile;

            int[] switches = info.Switches;


            if (info.ButtonID != 0 && switches.Length > 0)
            {
                if (m.HairItemID == 0 && m.FacialHairItemID == 0)
                {
                    m.SendLocalizedMessage(502623);     // You have no hair to dye and cannot use this
                }
                else
                {
                    // To prevent this from being exploited, the hue is abstracted into an internal list

                    int entryIndex = switches[0] / 100;
                    int hueOffset  = switches[0] % 100;

                    if (entryIndex >= 0 && entryIndex < m_Entries.Length)
                    {
                        HairDyeEntry e = m_Entries[entryIndex];

                        if (hueOffset >= 0 && hueOffset < e.HueCount)
                        {
                            int hue = e.HueStart + hueOffset;

                            m.HairHue       = hue;
                            m.FacialHairHue = hue;

                            m.SendLocalizedMessage(501199);  // You dye your hair
                            m.PlaySound(0x4E);
                        }
                    }
                }
            }
            else
            {
                m.SendLocalizedMessage(501200); // You decide not to dye your hair
            }
            m.SendGump(new GumpMenuCreation(m as NubiaPlayer));
        }
Example #4
0
        public HairDyeGump(HairDye dye) : base(50, 50)
        {
            m_HairDye = dye;

            AddPage(0);

            AddBackground(100, 10, 350, 355, 2600);
            AddBackground(120, 54, 110, 270, 5100);

            AddHtml(70, 25, 400, 35, "<center>Menu de la sélection de la couleur des cheveux</center>", false, false);               // <center>Hair Color Selection Menu</center>

            AddButton(119, 328, 4005, 4007, 2, GumpButtonType.Reply, 0);
            AddHtml(155, 329, 250, 35, "Tester", false, false);

            AddButton(219, 328, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddHtml(255, 329, 250, 35, "Teindre mes cheveux !", false, false);

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                AddLabel(130, 59 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name);
                AddButton(207, 60 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1);
            }

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                HairDyeEntry e = m_Entries[i];

                AddPage(i + 1);

                for (int j = 0; j < e.HueCount; ++j)
                {
                    AddLabel(278 + ((j / 16) * 80), 52 + ((j % 16) * 17), e.HueStart + j - 1, "*****");
                    AddRadio(260 + ((j / 16) * 80), 52 + ((j % 16) * 17), 210, 211, false, (i * 100) + j);
                }
            }
        }
Example #5
0
        public override void OnResponse(NetState from, RelayInfo info)
        {
            if (m_HairDye.Deleted)
            {
                return;
            }

            Mobile m = from.Mobile;

            int[] switches = info.Switches;

            if (!m_HairDye.IsChildOf(m.Backpack))
            {
                m.SendAsciiMessage("You must have the object in your backpack to use it.");
                return;
            }

            if (info.ButtonID != 0 && switches.Length > 0)
            {
                Item hair  = m.Hair;
                Item beard = m.Beard;

                if (hair == null && beard == null)
                {
                    m.SendAsciiMessage("You have no hair to dye and cannot use this.");
                }
                else
                {
                    // To prevent this from being exploited, the hue is abstracted into an internal list

                    int entryIndex = switches[0] / 100;
                    int hueOffset  = switches[0] % 100;

                    if (entryIndex >= 0 && entryIndex < m_Entries.Length)
                    {
                        HairDyeEntry e = m_Entries[entryIndex];

                        if (hueOffset >= 0 && hueOffset < e.HueCount)
                        {
                            int hue = e.HueStart + hueOffset;

                            if (hair != null)
                            {
                                hair.Hue = hue;
                            }

                            if (beard != null)
                            {
                                beard.Hue = hue;
                            }

                            m.SendAsciiMessage("You dye your hair.");
                            m_HairDye.Delete();
                            m.PlaySound(0x4E);
                        }
                    }
                }
            }
            else
            {
                m.SendAsciiMessage("You decide not to dye your hair.");
            }
        }