private void OnSceneGUI() { HabitatAttributes attr = target as HabitatAttributes; Vector3[] corners = { new Vector2(attr.MaxX, attr.MaxY), new Vector2(attr.MaxX, attr.MinY), new Vector2(attr.MinX, attr.MinY), new Vector2(attr.MinX, attr.MaxY), new Vector2(attr.MaxX, attr.MaxY) }; Handles.color = Color.cyan; Handles.DrawPolyLine(corners); }
// Start is called before the first frame update void Start() { habAttr = gameObject.GetComponentInParent <HabitatAttributes>(); numFoodText.text = numSpawn.ToString(); }