Ejemplo n.º 1
0
    private void OnSceneGUI()
    {
        HabitatAttributes attr = target as HabitatAttributes;

        Vector3[] corners = { new Vector2(attr.MaxX, attr.MaxY), new Vector2(attr.MaxX, attr.MinY), new Vector2(attr.MinX, attr.MinY), new Vector2(attr.MinX, attr.MaxY), new Vector2(attr.MaxX, attr.MaxY) };

        Handles.color = Color.cyan;
        Handles.DrawPolyLine(corners);
    }
 // Start is called before the first frame update
 void Start()
 {
     habAttr          = gameObject.GetComponentInParent <HabitatAttributes>();
     numFoodText.text = numSpawn.ToString();
 }