static int AddLocalized(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); HUDText obj = (HUDText)ToLua.CheckObject(L, 1, typeof(HUDText)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Color arg1 = ToLua.ToColor(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.AddLocalized(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }