private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "CannonBall") { BallScript stats = other.GetComponent <BallScript>(); stats.TotalScore(); hudControl.GetBall(stats); Destroy(other.gameObject); GameObject toInstantiate = explosions[Random.Range(0, explosions.Length)]; GameObject instance = Instantiate(toInstantiate) as GameObject; return; } }