public void OnTriggerStay(Collider other)
 {
     if (other.tag == "Player" && isEnableTo)
     {
         time += Time.deltaTime;
         hudHandler.SetMaxProggresBar(inTimeStay);
         if (inTimeStay <= time)
         {
             UpdateHealt(other.gameObject);
         }
         else if (inTimeStay > time)
         {
             hudHandler.UpdateProggresBar(time);
         }
     }
 }