void Update() { if (Input.GetKeyDown(KeyCode.A)) { GameManager.playerSide = PlayerSide.BOTTOM; hpBar.ManualInit(); } if (Input.GetKeyDown(KeyCode.B)) { GameManager.playerSide = PlayerSide.TOP; hpBar.ManualInit(); } }
public void ManualInit() { if (hpBar) { hpBar.ManualInit(); } }
void Start() { var pm = gameObject.AddComponent <ParticleManager>(); GameManager.playerSide = PlayerSide.BOTTOM; sword.ManualInit(); bow.ManualInit(); nexus.ManualInit(); king.ManualInit(); goblin.ManualInit(); prince.ManualInit(); sparky.ManualInit(); var pkt = new Packets.PACKET_UNIT_SUMMON_NTF(); pkt._hp = 100; pkt._playerSide = false; pkt._unitName = "testUnit"; pkt._unitNum = 100; swordU.particlePlayer = pm; swordU.OnSummoned(pkt); bowU.particlePlayer = pm; bowU.OnSummoned(pkt); nexusU.OnSummoned(pkt); kingU.OnSummoned(pkt); goblinU.particlePlayer = pm; goblinU.OnSummoned(pkt); princeU.particlePlayer = pm; princeU.OnSummoned(pkt); sparkyU.particlePlayer = pm; sparkyU.OnSummoned(pkt); }