Example #1
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
        {
            GameManager.playerSide = PlayerSide.BOTTOM;
            hpBar.ManualInit();
        }

        if (Input.GetKeyDown(KeyCode.B))
        {
            GameManager.playerSide = PlayerSide.TOP;
            hpBar.ManualInit();
        }
    }
Example #2
0
 public void ManualInit()
 {
     if (hpBar)
     {
         hpBar.ManualInit();
     }
 }
Example #3
0
    void Start()
    {
        var pm = gameObject.AddComponent <ParticleManager>();

        GameManager.playerSide = PlayerSide.BOTTOM;

        sword.ManualInit();
        bow.ManualInit();
        nexus.ManualInit();
        king.ManualInit();
        goblin.ManualInit();
        prince.ManualInit();
        sparky.ManualInit();

        var pkt = new Packets.PACKET_UNIT_SUMMON_NTF();

        pkt._hp         = 100;
        pkt._playerSide = false;
        pkt._unitName   = "testUnit";
        pkt._unitNum    = 100;

        swordU.particlePlayer = pm;
        swordU.OnSummoned(pkt);

        bowU.particlePlayer = pm;
        bowU.OnSummoned(pkt);

        nexusU.OnSummoned(pkt);

        kingU.OnSummoned(pkt);

        goblinU.particlePlayer = pm;
        goblinU.OnSummoned(pkt);

        princeU.particlePlayer = pm;
        princeU.OnSummoned(pkt);

        sparkyU.particlePlayer = pm;
        sparkyU.OnSummoned(pkt);
    }