public Phalanx() : base(2, 1, 2, 1) { Type = UnitType.Phalanx; Name = "Phalanx"; RequiredTech = new BronzeWorking(); ObsoleteTech = new Gunpowder(); SetIcon('E', 0, 0); }
public Musketeers() : base(3, 2, 3, 1) { Type = UnitType.Musketeers; Name = "Musketeers"; RequiredTech = new Gunpowder(); ObsoleteTech = new Conscription(); SetIcon('A', 0, 0); }
public GreatWall() : base(30) { Name = "Great Wall"; RequiredTech = new Masonry(); ObsoleteTech = new Gunpowder(); SetSmallIcon(5, 2); Type = Wonder.GreatWall; }
public Militia() : base(1, 1, 1, 1) { Type = UnitType.Militia; Name = "Militia"; RequiredTech = null; ObsoleteTech = new Gunpowder(); SetIcon('C', 0, 2); }