Esempio n. 1
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 public Phalanx() : base(2, 1, 2, 1)
 {
     Type         = UnitType.Phalanx;
     Name         = "Phalanx";
     RequiredTech = new BronzeWorking();
     ObsoleteTech = new Gunpowder();
     SetIcon('E', 0, 0);
 }
Esempio n. 2
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 public Musketeers() : base(3, 2, 3, 1)
 {
     Type         = UnitType.Musketeers;
     Name         = "Musketeers";
     RequiredTech = new Gunpowder();
     ObsoleteTech = new Conscription();
     SetIcon('A', 0, 0);
 }
Esempio n. 3
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 public GreatWall() : base(30)
 {
     Name         = "Great Wall";
     RequiredTech = new Masonry();
     ObsoleteTech = new Gunpowder();
     SetSmallIcon(5, 2);
     Type = Wonder.GreatWall;
 }
Esempio n. 4
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 public Militia() : base(1, 1, 1, 1)
 {
     Type         = UnitType.Militia;
     Name         = "Militia";
     RequiredTech = null;
     ObsoleteTech = new Gunpowder();
     SetIcon('C', 0, 2);
 }