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C# (CSharp) Gun.Anim示例
编程语言:
C# (CSharp)
类/类型:
Gun
方法/功能:
Anim
hotexamples.com的示例:
1
C# (CSharp) Gun.Anim - 已找到1个示例
。这些是从开源项目中提取的最受好评的
Gun.Anim
来自程序包 SoftUni现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
AddToSubShop(30)
AddProjectileModuleFrom(30)
AddToBlacksmithShop(21)
AddPassiveStatModifier(16)
Aim(14)
AddToTrorkShop(10)
AddAmmo(7)
AddItemToTrorcMetaShop(7)
Attack(5)
AddToCursulaShop(5)
AddCurrentGunStatModifier(4)
AddItemToGooptonMetaShop(4)
AttemptFire(3)
AddToPool(3)
AddItemToDougMetaShop(3)
BlockGun(2)
AddProjectileFrom(2)
AmmoPrice(2)
AddMagazine(2)
BeginShooting(2)
Activate(2)
SetIsHoming(1)
BulletCollect(1)
SetDoesArc(1)
SetChainPoison(1)
BulletsLeft(1)
BulletAnimation(1)
GetDamagePerSecond(1)
GetComponentsInChildren(1)
ButtonPressed(1)
ButtonHold(1)
GetDamagePerShot(1)
AIFire(1)
SetKnockback(1)
SetShieldSlow(1)
SetSpread(1)
SetSplashRadiusBonus(1)
SetSplash(1)
SetSpeed(1)
SetSlowdown(1)
SetSlowDur(1)
SetShieldShred(1)
SetLeeches(1)
SetShieldHP(1)
SetRange(1)
SetPoisonDur(1)
SetPoison(1)
SetPiercing(1)
SetLifeDrain(1)
SetMultiSplit(1)
常用方法
AddToSubShop (30)
AddProjectileModuleFrom (30)
AddToBlacksmithShop (21)
AddPassiveStatModifier (16)
Aim (14)
AddToTrorkShop (10)
AddAmmo (7)
AddItemToTrorcMetaShop (7)
Attack (5)
AddToCursulaShop (5)
常用方法
AddCurrentGunStatModifier (4)
AddItemToGooptonMetaShop (4)
AttemptFire (3)
AddToPool (3)
AddItemToDougMetaShop (3)
BlockGun (2)
AddProjectileFrom (2)
AmmoPrice (2)
AddMagazine (2)
BeginShooting (2)
Activate (2)
SetIsHoming (1)
BulletCollect (1)
SetDoesArc (1)
SetChainPoison (1)
BulletsLeft (1)
BulletAnimation (1)
GetDamagePerSecond (1)
GetComponentsInChildren (1)
ButtonPressed (1)
常用方法
Activate (2)
SetIsHoming (1)
BulletCollect (1)
SetDoesArc (1)
SetChainPoison (1)
BulletsLeft (1)
BulletAnimation (1)
GetDamagePerSecond (1)
GetComponentsInChildren (1)
ButtonPressed (1)
ButtonHold (1)
GetDamagePerShot (1)
AIFire (1)
SetKnockback (1)
SetShieldSlow (1)
SetSpread (1)
SetSplashRadiusBonus (1)
SetSplash (1)
SetSpeed (1)
SetSlowdown (1)
SetSlowDur (1)
SetShieldShred (1)
SetLeeches (1)
SetShieldHP (1)
SetRange (1)
SetPoisonDur (1)
SetPoison (1)
SetPiercing (1)
SetLifeDrain (1)
SetMultiSplit (1)
常用方法
ButtonHold (1)
GetDamagePerShot (1)
AIFire (1)
SetKnockback (1)
SetShieldSlow (1)
SetSpread (1)
SetSplashRadiusBonus (1)
SetSplash (1)
SetSpeed (1)
SetSlowdown (1)
SetSlowDur (1)
SetShieldShred (1)
SetLeeches (1)
SetShieldHP (1)
SetRange (1)
SetPoisonDur (1)
SetPoison (1)
SetPiercing (1)
SetLifeDrain (1)
SetMultiSplit (1)
AllBulletOff (1)
BeginFire (1)
AddProjectileModule (1)
ASSAULT_RIFLE (1)
Action (1)
Active (1)
ActivePause (1)
Add (1)
AddAmmoClip (1)
AddBul (1)
AddBullet (1)
AddBulletOwn (1)
AddMuzzle (1)
AddPoolBullet (1)
AddProjectile (1)
AddProjectileModuleToRawVolley (1)
Anim (1)
AddSHotgunAmmo (1)
AdvanceNeedScore (1)
AfterCanFire (1)
Gun Class Documentation
示例#1
0
显示文件
文件:
GunControll.cs
项目:
FelixDYS/ShootGame
public void Aim(Vector3 aimPoint) { if (equippedGun != null) { equippedGun.Anim(aimPoint); } }
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