//Awake method to initialize the balls void Awake() { gumballCreationFactory = gameObject.GetComponent <GumballCreationFactory> (); print(gumballCreationFactory); InitializeGumBalls(); }
//Awake method to initialize the balls void Awake(){ gumballCreationFactory = gameObject.GetComponent<GumballCreationFactory> (); print (gumballCreationFactory); InitializeGumBalls (); }