public void DrawGuide(List <SpellPatternPoint> spellPatternPoints, float width = 10, float scale = 0.01f) { ClearGuide(); for (int i = 0; i < spellPatternPoints.Count - 1; i++) { GuideElement guideElementInstance = Instantiate(guideElement, Root); guideElementInstance.Set(spellPatternPoints[i].Point, spellPatternPoints[i + 1].Point, width, scale); if (i == 0) { startPoint = guideElementInstance.transform; } else { guidePoints.Add(guideElementInstance.transform); } } //Last point GameObject lastGuidePoint = Instantiate(guidePoint, Root); lastGuidePoint.transform.localPosition = new Vector3(spellPatternPoints[spellPatternPoints.Count - 1].Point.x * scale, spellPatternPoints[spellPatternPoints.Count - 1].Point.y * scale, 0); guidePoints.Add(lastGuidePoint.transform); GuideDrawHelper guideDrawHelperGO = Instantiate(guideDrawHelper, Helper); guideDrawHelperGO.Init(guidePoints, startPoint); guideHelper = guideDrawHelperGO.gameObject; }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 6) { Ex.Logger.Log("Guide.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Guide.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("Guide.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "GuideTrigger") { Ex.Logger.Log("Guide.csv中字段[GuideTrigger]位置不对应"); return(false); } if (vecLine[3] != "GuideReset") { Ex.Logger.Log("Guide.csv中字段[GuideReset]位置不对应"); return(false); } if (vecLine[4] != "GuideLinear") { Ex.Logger.Log("Guide.csv中字段[GuideLinear]位置不对应"); return(false); } if (vecLine[5] != "GuideSteps") { Ex.Logger.Log("Guide.csv中字段[GuideSteps]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { GuideElement member = new GuideElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadString(binContent, readPos, out member.GuideTrigger); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GuideReset); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GuideLinear); readPos += GameAssist.ReadString(binContent, readPos, out member.GuideSteps); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private GuideTable() { m_mapElements = new Dictionary <int, GuideElement>(); m_emptyItem = new GuideElement(); m_vecAllElements = new List <GuideElement>(); }
public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 6) { Ex.Logger.Log("Guide.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Guide.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("Guide.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "GuideTrigger") { Ex.Logger.Log("Guide.csv中字段[GuideTrigger]位置不对应"); return(false); } if (vecLine[3] != "GuideReset") { Ex.Logger.Log("Guide.csv中字段[GuideReset]位置不对应"); return(false); } if (vecLine[4] != "GuideLinear") { Ex.Logger.Log("Guide.csv中字段[GuideLinear]位置不对应"); return(false); } if (vecLine[5] != "GuideSteps") { Ex.Logger.Log("Guide.csv中字段[GuideSteps]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)6) { return(false); } GuideElement member = new GuideElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Name = vecLine[1]; member.GuideTrigger = vecLine[2]; member.GuideReset = Convert.ToInt32(vecLine[3]); member.GuideLinear = Convert.ToInt32(vecLine[4]); member.GuideSteps = vecLine[5]; member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }