示例#1
0
    public void DrawGuide(List <SpellPatternPoint> spellPatternPoints, float width = 10, float scale = 0.01f)
    {
        ClearGuide();

        for (int i = 0; i < spellPatternPoints.Count - 1; i++)
        {
            GuideElement guideElementInstance = Instantiate(guideElement, Root);
            guideElementInstance.Set(spellPatternPoints[i].Point, spellPatternPoints[i + 1].Point, width, scale);
            if (i == 0)
            {
                startPoint = guideElementInstance.transform;
            }
            else
            {
                guidePoints.Add(guideElementInstance.transform);
            }
        }

        //Last point
        GameObject lastGuidePoint = Instantiate(guidePoint, Root);

        lastGuidePoint.transform.localPosition = new Vector3(spellPatternPoints[spellPatternPoints.Count - 1].Point.x * scale, spellPatternPoints[spellPatternPoints.Count - 1].Point.y * scale, 0);
        guidePoints.Add(lastGuidePoint.transform);

        GuideDrawHelper guideDrawHelperGO = Instantiate(guideDrawHelper, Helper);

        guideDrawHelperGO.Init(guidePoints, startPoint);

        guideHelper = guideDrawHelperGO.gameObject;
    }
示例#2
0
文件: GuideCfg.cs 项目: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 6)
        {
            Ex.Logger.Log("Guide.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Guide.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Guide.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "GuideTrigger")
        {
            Ex.Logger.Log("Guide.csv中字段[GuideTrigger]位置不对应"); return(false);
        }
        if (vecLine[3] != "GuideReset")
        {
            Ex.Logger.Log("Guide.csv中字段[GuideReset]位置不对应"); return(false);
        }
        if (vecLine[4] != "GuideLinear")
        {
            Ex.Logger.Log("Guide.csv中字段[GuideLinear]位置不对应"); return(false);
        }
        if (vecLine[5] != "GuideSteps")
        {
            Ex.Logger.Log("Guide.csv中字段[GuideSteps]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            GuideElement member = new GuideElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.GuideTrigger);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GuideReset);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GuideLinear);
            readPos += GameAssist.ReadString(binContent, readPos, out member.GuideSteps);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
示例#3
0
文件: GuideCfg.cs 项目: qipa/RpcCoder
 private GuideTable()
 {
     m_mapElements    = new Dictionary <int, GuideElement>();
     m_emptyItem      = new GuideElement();
     m_vecAllElements = new List <GuideElement>();
 }
示例#4
0
文件: GuideCfg.cs 项目: qipa/RpcCoder
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 6)
        {
            Ex.Logger.Log("Guide.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Guide.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Guide.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "GuideTrigger")
        {
            Ex.Logger.Log("Guide.csv中字段[GuideTrigger]位置不对应"); return(false);
        }
        if (vecLine[3] != "GuideReset")
        {
            Ex.Logger.Log("Guide.csv中字段[GuideReset]位置不对应"); return(false);
        }
        if (vecLine[4] != "GuideLinear")
        {
            Ex.Logger.Log("Guide.csv中字段[GuideLinear]位置不对应"); return(false);
        }
        if (vecLine[5] != "GuideSteps")
        {
            Ex.Logger.Log("Guide.csv中字段[GuideSteps]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)6)
            {
                return(false);
            }
            GuideElement member = new GuideElement();
            member.ID           = Convert.ToInt32(vecLine[0]);
            member.Name         = vecLine[1];
            member.GuideTrigger = vecLine[2];
            member.GuideReset   = Convert.ToInt32(vecLine[3]);
            member.GuideLinear  = Convert.ToInt32(vecLine[4]);
            member.GuideSteps   = vecLine[5];

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }