public void EqualiseWithOutputs(List <PipeData> others)
        {
            bool  DifferenceInPressure = false;
            float density = this.Density();

            foreach (var Pipe in others)
            {
                if (Math.Abs(PipeFunctions.PipeOrNet(Pipe).Density() - density) > 0.001f)
                {
                    DifferenceInPressure = true;
                    break;
                }
            }

            if (DifferenceInPressure)
            {
                if (others.Count > 1)
                {
                    EqualiseWithMultiple(others);
                }
                else if (others.Count > 0)
                {
                    EqualiseWith(others[0]);
                }
            }
        }
示例#2
0
        public void EqualiseWith(PipeData Another, bool EqualiseGas, bool EqualiseLiquid)
        {
            if (EqualiseGas)
            {
                PipeFunctions.PipeOrNet(Another).gasMix = gasMix.MergeGasMix(PipeFunctions.PipeOrNet(Another).gasMix);
            }

            if (EqualiseLiquid)
            {
                float TotalVolume   = Volume + PipeFunctions.PipeOrNet(Another).Volume;
                float TotalReagents = Mix.Total + PipeFunctions.PipeOrNet(Another).Mix.Total;
                if (TotalVolume == 0)
                {
                    Logger.LogError(" divide by 0 in EqualiseWith TotalVolume ");
                }
                float TargetDensity = TotalReagents / TotalVolume;

                float thisAmount    = TargetDensity * Volume;
                float AnotherAmount = TargetDensity * PipeFunctions.PipeOrNet(Another).Volume;

                if (thisAmount > Mix.Total)
                {
                    PipeFunctions.PipeOrNet(Another).Mix
                    .TransferTo(Mix, PipeFunctions.PipeOrNet(Another).Mix.Total - AnotherAmount);
                }
                else
                {
                    this.Mix.TransferTo(PipeFunctions.PipeOrNet(Another).Mix,
                                        AnotherAmount - PipeFunctions.PipeOrNet(Another).Mix.Total);
                }
            }
        }
        public void EqualiseWithMultiple(List <PipeData> others)
        {
            float TotalVolume = Volume;

            foreach (var Pipe in others)
            {
                TotalVolume += PipeFunctions.PipeOrNet(Pipe).Volume;
            }

            float TotalReagents = Mix.Total;

            foreach (var Pipe in others)
            {
                TotalReagents += PipeFunctions.PipeOrNet(Pipe).Mix.Total;
            }
            float TargetDensity = TotalReagents / TotalVolume;


            foreach (var Pipe in others)
            {
                PipeFunctions.PipeOrNet(Pipe).Mix.TransferTo(Mix, PipeFunctions.PipeOrNet(Pipe).Mix.Total);
            }

            foreach (var Pipe in others)
            {
                Mix.TransferTo(PipeFunctions.PipeOrNet(Pipe).Mix, TargetDensity * PipeFunctions.PipeOrNet(Pipe).Volume);
            }
        }
示例#4
0
        public virtual void ServerPerformInteraction(HandApply interaction)
        {
            if (Validations.HasItemTrait(interaction.UsedObject, CommonTraits.Instance.Wrench))
            {
                var ZeroedLocation  = new Vector3Int(x: registerItem.LocalPosition.x, y: registerItem.LocalPosition.y, 0);
                var metaData        = registerItem.Matrix.MetaDataLayer.Get(ZeroedLocation);
                var thisConnections = GetConnections();
                int Offset          = PipeFunctions.GetOffsetAngle(transform.localEulerAngles.z);
                thisConnections.Rotate(Offset);

                foreach (var Pipeo in metaData.PipeData)
                {
                    var TheConnection = Pipeo.pipeData.Connections;
                    for (int i = 0; i < thisConnections.Directions.Length; i++)
                    {
                        if (thisConnections.Directions[i].Bool && TheConnection.Directions[i].Bool)
                        {
                            return;
                        }
                    }
                }
                BuildPipe();
            }

            RotatePipe();
        }
示例#5
0
        public void EqualiseWith(PipeData Another, bool EqualiseGas, bool EqualiseLiquid)
        {
            if (EqualiseGas)
            {
                PipeFunctions.PipeOrNet(Another).gasMix = gasMix.MergeGasMix(PipeFunctions.PipeOrNet(Another).gasMix);

                if (gasMix.Gases.Any(x => x < 0))
                {
                    Logger.Log("0!!!");
                }
            }

            if (EqualiseLiquid)
            {
                float TotalVolume   = Volume + PipeFunctions.PipeOrNet(Another).Volume;
                float TotalReagents = Mix.Total + PipeFunctions.PipeOrNet(Another).Mix.Total;
                float TargetDensity = TotalReagents / TotalVolume;

                float thisAmount    = TargetDensity * Volume;
                float AnotherAmount = TargetDensity * PipeFunctions.PipeOrNet(Another).Volume;

                if (thisAmount > Mix.Total)
                {
                    PipeFunctions.PipeOrNet(Another).Mix
                    .TransferTo(Mix, PipeFunctions.PipeOrNet(Another).Mix.Total - AnotherAmount);
                }
                else
                {
                    this.Mix.TransferTo(PipeFunctions.PipeOrNet(Another).Mix,
                                        AnotherAmount - PipeFunctions.PipeOrNet(Another).Mix.Total);
                }
            }
        }
示例#6
0
        public void ConnectedAdd(PipeData NewConnection)
        {
            ConnectedPipes.Add(NewConnection);
            if (NetCompatible == false)
            {
                //This is a special pipe
                if (NewConnection.NetCompatible == false)
                {
                    //NewConnection is a special pipe
                    if (PipeFunctions.IsPipeOutputTo(this, NewConnection) && PipeFunctions.CanEqualiseWith(this, NewConnection))
                    {
                        Outputs.Add(NewConnection);
                    }
                }
                else
                {
                    //NewConnection is a Pipe net
                    if (PipeFunctions.IsPipeOutputTo(this, NewConnection))
                    {
                        //An input to the pipe net it does not need to be recorded
                        Outputs.Add(NewConnection);
                    }

                    if (this.Connections.Directions[(int)PipeFunctions.PipesToDirections(this, NewConnection)].PortType
                        .HasFlag(OutputType.Can_Equalise_With))
                    {
                        NewConnection.OnNet.AddEqualiseWith(this);
                    }
                }
            }
        }
示例#7
0
        public override bool AreUnderfloorSame(Matrix4x4 thisTransformMatrix, BasicTile basicTile, Matrix4x4 TransformMatrix)
        {
            if ((basicTile as PipeTile) != null)
            {
                var TilePipeTile  = (PipeTile)basicTile;
                var TheConnection = TilePipeTile.Connections.Copy();
                int Offset        = PipeFunctions.GetOffsetAngle(TransformMatrix.rotation.eulerAngles.z);
                TheConnection.Rotate(Offset);

                var thisConnection = Connections.Copy();
                int thisOffset     = PipeFunctions.GetOffsetAngle(thisTransformMatrix.rotation.eulerAngles.z);
                thisConnection.Rotate(thisOffset);

                for (int i = 0; i < thisConnection.Directions.Length; i++)
                {
                    if (thisConnection.Directions[i].Bool && TheConnection.Directions[i].Bool)
                    {
                        return(true);
                    }
                }
                return(false);
            }

            return(base.AreUnderfloorSame(thisTransformMatrix, basicTile, TransformMatrix));
        }
示例#8
0
        public static Connections GetRotatedConnection(PipeTile pipeTile, Matrix4x4 matrixStruct)
        {
            var offset     = PipeFunctions.GetOffsetAngle(matrixStruct.rotation.eulerAngles.z);
            var connection = pipeTile.Connections.Copy();

            connection.Rotate(offset);
            return(connection);
        }
示例#9
0
        public bool CanEqualiseWithThis(PipeData Pipe)
        {
            if (Pipe.NetCompatible == false)
            {
                return(PipeFunctions.CanEqualiseWith(this.pipeData, Pipe));
            }

            return(true);
        }
示例#10
0
        public virtual void OnEnable()
        {
            if (PipeAction != null)
            {
                PipeAction.pipeData = this;
            }

            AtmosManager.Instance.inGameNewPipes.Add(this);
            ConnectedPipes =
                PipeFunctions.GetConnectedPipes(ConnectedPipes, this, MatrixPos, matrix);

            foreach (var Pipe in ConnectedPipes)
            {
                Pipe.NetHookUp(this);
            }

            if (OnNet == null && NetCompatible)
            {
                OnNet = LiquidPipeNet.MakeNewNet(this);
            }

            foreach (var Pipe in ConnectedPipes)
            {
                Pipe.ConnectedAdd(this);
                if (NetCompatible == false)
                {
                    //This is a special pipe
                    //so Determine If neighbours special or net
                    if (Pipe.NetCompatible == false)
                    {
                        //What is connecting to is a special pipe
                        if (PipeFunctions.IsPipeOutputTo(this, Pipe) &&
                            PipeFunctions.CanEqualiseWith(this, Pipe))
                        {
                            Outputs.Add(Pipe);
                        }

                        //Shouldn't need to register outputs on Pipe Since it could handle itself
                    }
                    else
                    {
                        //What is connecting to is a Net
                        if (PipeFunctions.IsPipeOutputTo(this, Pipe))
                        {
                            Outputs.Add(Pipe);
                        }

                        //Can it accept input?
                        if (this.Connections.Directions[(int)PipeFunctions.PipesToDirections(this, Pipe)].PortType
                            .HasFlag(OutputType.Can_Equalise_With))
                        {
                            Pipe.OnNet.AddEqualiseWith(this);
                        }
                    }
                }
            }
        }
示例#11
0
        public void InitialiseNode(Vector3Int Location, Matrix matrix)
        {
            var ZeroedLocation = new Vector3Int(x: Location.x, y: Location.y, 0);
            var metaData       = matrix.MetaDataLayer.Get(ZeroedLocation);
            var pipeNode       = new PipeNode();
            var rotation       = matrix.UnderFloorLayer.Tilemap.GetTransformMatrix(Location);
            int Offset         = PipeFunctions.GetOffsetAngle(rotation.rotation.eulerAngles.z);

            pipeNode.Initialise(this, metaData, ZeroedLocation, matrix, Offset);
            metaData.PipeData.Add(pipeNode);
        }
示例#12
0
        public void InitialiseNodeNew(Vector3Int Location, Matrix matrix, Matrix4x4 Matrix4x4)
        {
            var ZeroedLocation = new Vector3Int(x: Location.x, y: Location.y, 0);
            var metaData       = matrix.MetaDataLayer.Get(ZeroedLocation);
            var pipeNode       = new PipeNode();
            var rotation       = Matrix4x4;
            int Offset         = PipeFunctions.GetOffsetAngle(rotation.rotation.eulerAngles.z);

            pipeNode.Initialise(this, metaData, ZeroedLocation, matrix, Offset);
            metaData.PipeData.Add(pipeNode);
        }
示例#13
0
        public virtual void OnSpawnServer(SpawnInfo info)
        {
            if (pipeData.PipeAction == null)
            {
                pipeData.PipeAction = new MonoActions();
            }
            registerTile.SetPipeData(pipeData);
            pipeData.MonoPipe = this;
            int Offset = PipeFunctions.GetOffsetAngle(transform.localRotation.eulerAngles.z);

            pipeData.Connections.Rotate(Offset);
            pipeData.OnEnable();
            spritehandler?.SetColor(Colour);
        }
示例#14
0
        public override void TickUpdate()
        {
            if (IsOn == false)
            {
                return;
            }

            var PressureDensity = pipeData.mixAndVolume.Density();

            if (PressureDensity.x > MaxPressure && PressureDensity.y > MaxPressure)
            {
                return;
            }

            var tomove = new Vector2(Mathf.Abs((PressureDensity.x / MaxPressure) - 1),
                                     Mathf.Abs((PressureDensity.y / MaxPressure) - 1));

            Vector2 AvailableReagents = new Vector2(0f, 0f);

            foreach (var Pipe in pipeData.ConnectedPipes)
            {
                if (pipeData.Outputs.Contains(Pipe) == false && CanEqualiseWithThis(Pipe))
                {
                    var Data = PipeFunctions.PipeOrNet(Pipe);
                    AvailableReagents += Data.Total;
                }
            }

            Vector2 TotalRemove = Vector2.zero;

            TotalRemove.x = (TransferMoles) > AvailableReagents.x ? AvailableReagents.x : TransferMoles;
            TotalRemove.y = (TransferMoles) > AvailableReagents.y ? AvailableReagents.y : TransferMoles;

            TotalRemove.x = tomove.x > 1 ? 0 : TotalRemove.x;
            TotalRemove.y = tomove.y > 1 ? 0 : TotalRemove.y;


            foreach (var Pipe in pipeData.ConnectedPipes)
            {
                if (pipeData.Outputs.Contains(Pipe) == false && CanEqualiseWithThis(Pipe))
                {
                    //TransferTo
                    var Data = PipeFunctions.PipeOrNet(Pipe);
                    Data.TransferTo(pipeData.mixAndVolume,
                                    (Data.Total / AvailableReagents) * TotalRemove);
                }
            }

            pipeData.mixAndVolume.EqualiseWithOutputs(pipeData.Outputs);
        }
示例#15
0
        public override void BuildPipe()
        {
            var searchVec = registerItem.LocalPosition;
            var Pipe      = (GetPipeObject());

            if (Pipe != null)
            {
                int        Offset = PipeFunctions.GetOffsetAngle(transform.localEulerAngles.z);
                Quaternion?rot    = Quaternion.Euler(0.0f, 0.0f, Offset);
                var        New    = Spawn.ServerPrefab(Pipe.gameObject, registerItem.WorldPositionServer, localRotation: rot);
                New.GameObject.GetComponent <MonoPipe>().SetColour(Colour);
                Despawn.ServerSingle(this.gameObject);
            }
        }
示例#16
0
        private void EnsureInit()
        {
            if (registerTile == null)
            {
                registerTile = GetComponent <RegisterTile>();
            }

            registerTile.SetPipeData(pipeData);
            pipeData.MonoPipe = this;
            int Offset = PipeFunctions.GetOffsetAngle(this.transform.localRotation.eulerAngles.z);

            pipeData.Connections.Rotate(Offset);
            pipeData.OnEnable();
            spritehandler?.SetColor(Colour);
        }
示例#17
0
        public virtual void BuildPipe()
        {
            var searchVec = objectBehaviour.registerTile.LocalPosition;
            var Tile      = (GetPipeTile());

            if (Tile != null)
            {
                int        Offset = PipeFunctions.GetOffsetAngle(transform.localEulerAngles.z);
                Quaternion rot    = Quaternion.Euler(0.0f, 0.0f, Offset);
                var        Matrix = Matrix4x4.TRS(Vector3.zero, rot, Vector3.one);
                objectBehaviour.registerTile.Matrix.AddUnderFloorTile(searchVec, Tile, Matrix, Colour);
                Tile.InitialiseNode(searchVec, objectBehaviour.registerTile.Matrix);
                Despawn.ServerSingle(this.gameObject);
            }
        }
示例#18
0
        public override void BuildPipe()
        {
            var pipe = GetPipeObject();

            if (pipe == null)
            {
                return;
            }

            int        Offset = PipeFunctions.GetOffsetAngle(transform.localEulerAngles.z);
            Quaternion?rot    = Quaternion.Euler(0.0f, 0.0f, Offset);
            var        New    = Spawn.ServerPrefab(pipe.gameObject, registerItem.WorldPositionServer, localRotation: rot);

            New.GameObject.GetComponent <MonoPipe>().SetColour(Colour);
            _ = Despawn.ServerSingle(gameObject);
        }
示例#19
0
        public void ConnectedAdd(PipeData NewConnection)
        {
            if (MonoPipe != null)
            {
                if (MonoPipe.name == "Filter (1)")
                {
                    Logger.Log("yay");
                }
            }

            ConnectedPipes.Add(NewConnection);
            var pipe1Connection =
                this.Connections.Directions[(int)PipeFunctions.PipesToDirections(this, NewConnection)];

            pipe1Connection.Connected = NewConnection;


            if (NetCompatible == false)
            {
                //This is a special pipe
                if (NewConnection.NetCompatible == false)
                {
                    //NewConnection is a special pipe
                    if (PipeFunctions.IsPipeOutputTo(this, NewConnection) &&
                        PipeFunctions.CanEqualiseWith(this, NewConnection))
                    {
                        pipe1Connection.Connected = NewConnection;
                        Outputs.Add(NewConnection);
                    }
                }
                else
                {
                    //NewConnection is a Pipe net
                    if (PipeFunctions.IsPipeOutputTo(this, NewConnection))
                    {
                        //An input to the pipe net it does not need to be recorded
                        Outputs.Add(NewConnection);
                    }

                    if (this.Connections.Directions[(int)PipeFunctions.PipesToDirections(this, NewConnection)].PortType
                        .HasFlag(OutputType.Can_Equalise_With))
                    {
                        NewConnection.OnNet.AddEqualiseWith(this);
                    }
                }
            }
        }
示例#20
0
        public override void TickUpdate()
        {
            Vector2 AvailableReagents = new Vector2(0f, 0f);

            foreach (var Pipe in pipeData.ConnectedPipes)
            {
                if (pipeData.Outputs.Contains(Pipe) == false && CanEqualiseWithThis(Pipe))
                {
                    var Data = PipeFunctions.PipeOrNet(Pipe);
                    AvailableReagents += Data.Total;
                }
            }

            Vector2 TotalRemove = Vector2.zero;

            if ((UnitPerTick * PowerPercentage) > AvailableReagents.x)
            {
                TotalRemove.x = AvailableReagents.x;
            }
            else
            {
                TotalRemove.x = (UnitPerTick * PowerPercentage);
            }

            if ((UnitPerTick * PowerPercentage) > AvailableReagents.y)
            {
                TotalRemove.y = AvailableReagents.y;
            }
            else
            {
                TotalRemove.y = (UnitPerTick * PowerPercentage);
            }


            foreach (var Pipe in pipeData.ConnectedPipes)
            {
                if (pipeData.Outputs.Contains(Pipe) == false && CanEqualiseWithThis(Pipe))
                {
                    //TransferTo
                    var Data = PipeFunctions.PipeOrNet(Pipe);
                    Data.TransferTo(pipeData.mixAndVolume,
                                    (Data.Total / AvailableReagents) * TotalRemove);
                }
            }

            pipeData.mixAndVolume.EqualiseWithOutputs(pipeData.Outputs);
        }
示例#21
0
        public override void BuildPipe()
        {
            var searchVec = registerItem.LocalPosition;
            var tile      = GetPipeTile();

            if (tile == null)
            {
                return;
            }

            int        Offset = PipeFunctions.GetOffsetAngle(transform.localEulerAngles.z);
            Quaternion rot    = Quaternion.Euler(0.0f, 0.0f, Offset);
            var        Matrix = Matrix4x4.TRS(Vector3.zero, rot, Vector3.one);

            registerItem.Matrix.AddUnderFloorTile(searchVec, tile, Matrix, Colour);
            tile.InitialiseNodeNew(searchVec, registerItem.Matrix, Matrix);
            _ = Despawn.ServerSingle(this.gameObject);
        }
示例#22
0
        public void EqualiseWith(PipeData Another)
        {
            float TotalVolume   = Volume + PipeFunctions.PipeOrNet(Another).Volume;
            float TotalReagents = Mix.Total + PipeFunctions.PipeOrNet(Another).Mix.Total;
            float TargetDensity = TotalReagents / TotalVolume;

            float thisAmount    = TargetDensity * Volume;
            float AnotherAmount = TargetDensity * PipeFunctions.PipeOrNet(Another).Volume;

            if (thisAmount > Mix.Total)
            {
                PipeFunctions.PipeOrNet(Another).Mix.TransferTo(Mix, PipeFunctions.PipeOrNet(Another).Mix.Total - AnotherAmount);
            }
            else
            {
                this.Mix.TransferTo(PipeFunctions.PipeOrNet(Another).Mix, AnotherAmount - PipeFunctions.PipeOrNet(Another).Mix.Total);
            }
        }
示例#23
0
        public void EqualiseWithMultiple(List <PipeData> others, bool EqualiseGas, bool EqualiseLiquid)
        {
            if (EqualiseGas)
            {
                gasMix.MergeGasMixes(others);
            }

            if (EqualiseLiquid)
            {
                float TotalVolume = Volume;
                foreach (var Pipe in others)
                {
                    TotalVolume += PipeFunctions.PipeOrNet(Pipe).Volume;
                }

                float TotalReagents = Mix.Total;
                foreach (var Pipe in others)
                {
                    TotalReagents += PipeFunctions.PipeOrNet(Pipe).Mix.Total;
                }

                if (TotalVolume == 0)
                {
                    Logger.LogError(" divide by 0 in EqualiseWithMultiple TotalVolume ");
                }

                float TargetDensity = TotalReagents / TotalVolume;


                foreach (var Pipe in others)
                {
                    PipeFunctions.PipeOrNet(Pipe).Mix.TransferTo(Mix, PipeFunctions.PipeOrNet(Pipe).Mix.Total);
                }

                foreach (var Pipe in others)
                {
                    Mix.TransferTo(PipeFunctions.PipeOrNet(Pipe).Mix,
                                   TargetDensity * PipeFunctions.PipeOrNet(Pipe).Volume);
                }
            }
        }
示例#24
0
        public void EqualiseWithOutputs(List <PipeData> others)
        {
            bool    DifferenceInPressure = false;
            bool    DifferenceInDensity  = false;
            Vector2 density = this.Density();

            foreach (var Pipe in others)
            {
                var DensityDelta = (PipeFunctions.PipeOrNet(Pipe).Density() - density);
                if (Mathf.Abs(DensityDelta.x) > 0.001f)
                {
                    DifferenceInDensity = true;
                    if (DifferenceInPressure)
                    {
                        break;
                    }
                }

                if (Mathf.Abs(DensityDelta.y) > 0.001f)
                {
                    DifferenceInPressure = true;
                    if (DifferenceInDensity)
                    {
                        break;
                    }
                }
            }

            if (DifferenceInPressure || DifferenceInDensity)
            {
                if (others.Count > 1)
                {
                    EqualiseWithMultiple(others, DifferenceInPressure, DifferenceInDensity);
                }
                else if (others.Count > 0)
                {
                    EqualiseWith(others[0], DifferenceInPressure, DifferenceInDensity);
                }
            }
        }
示例#25
0
        public void EqualiseWithMultiple(List <PipeData> others, bool EqualiseGas, bool EqualiseLiquid)
        {
            if (EqualiseGas)
            {
                gasMix.MergeGasMixes(others);
                if (gasMix.Gases.Any(x => x < 0))
                {
                    Logger.Log("0!!!");
                }
            }

            if (EqualiseLiquid)
            {
                float TotalVolume = Volume;
                foreach (var Pipe in others)
                {
                    TotalVolume += PipeFunctions.PipeOrNet(Pipe).Volume;
                }

                float TotalReagents = Mix.Total;
                foreach (var Pipe in others)
                {
                    TotalReagents += PipeFunctions.PipeOrNet(Pipe).Mix.Total;
                }

                float TargetDensity = TotalReagents / TotalVolume;


                foreach (var Pipe in others)
                {
                    PipeFunctions.PipeOrNet(Pipe).Mix.TransferTo(Mix, PipeFunctions.PipeOrNet(Pipe).Mix.Total);
                }

                foreach (var Pipe in others)
                {
                    Mix.TransferTo(PipeFunctions.PipeOrNet(Pipe).Mix, TargetDensity * PipeFunctions.PipeOrNet(Pipe).Volume);
                }
            }
        }
示例#26
0
        public override void TickUpdate()
        {
            float AvailableReagents = 0;

            foreach (var Pipe in pipeData.ConnectedPipes)
            {
                if (pipeData.Outputs.Contains(Pipe) == false && CanEqualiseWithThis(Pipe))
                {
                    var Data = PipeFunctions.PipeOrNet(Pipe);
                    AvailableReagents += Data.Mix.Total;
                }
            }

            float TotalRemove = 0;

            if ((UnitPerTick * PowerPercentage) > AvailableReagents)
            {
                TotalRemove = AvailableReagents;
            }
            else
            {
                TotalRemove = (UnitPerTick * PowerPercentage);
            }

            foreach (var Pipe in pipeData.ConnectedPipes)
            {
                if (pipeData.Outputs.Contains(Pipe) == false && CanEqualiseWithThis(Pipe))
                {
                    var Data = PipeFunctions.PipeOrNet(Pipe);
                    Data.Mix.TransferTo(pipeData.mixAndVolume.Mix,
                                        (Data.Mix.Total / AvailableReagents) * TotalRemove);
                }
            }

            pipeData.mixAndVolume.EqualiseWithOutputs(pipeData.Outputs);
        }