public ModalDecisionState(string title, string text) : base(title) { GuiLabel Text = new GuiLabel(10, 10, text, (int)Window.ContentsBounds.width - 20, (int)Window.Height - 20 - 70); Text.TextAlign = TextAnchor.MiddleCenter; Text.WordWrap = true; GuiButton YesButton = new GuiButton("Yes", 120, 30); YesButton.OnMouseClicked += delegate { Result = true; Close(); doYes(); }; GuiButton NoButton = new GuiButton("No", 120, 30); NoButton.OnMouseClicked += delegate { Result = false; Close(); doNo(); }; Window.Add(Text); Window.Add(YesButton, -20, -20); Window.Add(NoButton, 20, -20); }
public OverlayEconomyState() { // Add the end turn button buttonEndTurn = GuiButton.createButtonWithLabel(MaxOfEmpires.overlayPos.ToPoint(), "End turn", null, "font"); addElement(buttonEndTurn); // Add a label showing whose turn it currently is labelCurrentPlayer = GuiLabel.createNewLabel(new Vector2(buttonEndTurn.Bounds.Right + 2, buttonEndTurn.Bounds.Top + 2), "Current player: ", "font"); addElement(labelCurrentPlayer); // Add a label telling the player how much money they have labelPlayerMoney = GuiLabel.createNewLabel(new Vector2(labelCurrentPlayer.Bounds.Left, labelCurrentPlayer.Bounds.Bottom + 5), "Money: 0G", "font"); addElement(labelPlayerMoney); labelPlayerMoneyPerTurn = GuiLabel.createNewLabel(new Vector2(labelCurrentPlayer.Bounds.Left, labelPlayerMoney.Bounds.Bottom + 5), "Money per turn: 0G", "font"); addElement(labelPlayerMoneyPerTurn); // Add a label telling the player how much population they have labelPlayerPopulation = GuiLabel.createNewLabel(new Vector2(labelCurrentPlayer.Bounds.Left, labelPlayerMoneyPerTurn.Bounds.Bottom + 5), "Free Population: 0", "font"); addElement(labelPlayerPopulation); // Add labels for unit stats listArmySoldiers = GuiList.createNewList(new Point(labelPlayerMoneyPerTurn.Bounds.Location.X, labelPlayerPopulation.Bounds.Bottom + 5), 5, new List <GuiElement>(), 300); listArmySoldiers.addElement(ElementArmySelection.CreateBuildButton(Point.Zero, "1", null, null)); // Add this so that the size is calculated correctly addElement(listArmySoldiers); buildingInfoPosition = new Point(buttonEndTurn.Bounds.Left, listArmySoldiers.Bounds.Bottom + listArmySoldiers.MaxHeight + 5); // Remove this label so that it doesn't display bullshit :) listArmySoldiers.removeElement(0); }
public BankState() : base("Bank") { GoldTransfer = new GuiGold(); MainWindow.Width = 600; MainWindow.Height = 450; BankGoldLabel = new GuiLabel(0, 0, "Gold:"); MainWindow.Add(BankGoldLabel, 20, 20); BankGoldValueLabel = new GuiLabel(0, 0, ""); BankGoldValueLabel.DragDropEnabled = true; BankGoldValueLabel.ForceContent(GoldTransfer); MainWindow.Add(BankGoldValueLabel, 100, 20); InHandGoldLabel = new GuiLabel(0, 0, "In Hand:"); MainWindow.Add(InHandGoldLabel, 20, 50); InHandGoldValueLabel = new GuiLabel(0, 0, ""); MainWindow.Add(InHandGoldValueLabel, 100, 50); DepositButton = new GuiButton("Deposit"); MainWindow.Add(DepositButton, 20, 80); Inventory = new GuiItemInventory(300, 330); MainWindow.Add(Inventory, 200, 10); DepositButton.OnMouseClicked += delegate { Character.GoldInBank += Character.GoldInHand; Character.GoldInHand = 0; }; RepositionControls(); }
private void Initialize() { buttonCreate = new GuiButton() { Size = new Vector2(130, 10), Location = new Vector2(0, 10), Text = "New Game" }; buttonCreate.OnClick += new EventHandler <EventArgs>(button_OnClick); AddControl(buttonCreate); GuiPanel panel = new GuiPanel() { Size = new Vector2(110, 10), Location = new Vector2(20, 30) }; label = new GuiLabel() { Size = new Vector2(0, 0), Location = new Vector2(0, 0), Center = true, Text = "", Color = new Vector4(0.7f, 0.7f, 0.7f, 1) }; panel.AddControl(label); AddControl(panel); buttonGenerator = new GuiButton() { Size = new Vector2(10, 10), Location = new Vector2(0, 30), Text = "=" }; buttonGenerator.OnClick += new EventHandler <EventArgs>(buttonGenerator_OnClick); AddControl(buttonGenerator); DataBind(); }
/** Creates a new notification with given text and optional graphic */ public GuiNotification(string content, Sprite sprite = null) : base(260, 60) { Stage = NotificationStage.AnimateOn; stageLife = AnimationDuration; Color = new Color(0.2f, 0.2f, 0.2f); text = new GuiLabel(content); text.AutoHeight = false; text.AutoWidth = false; text.X = 5; text.Y = 5; text.Width = (int)ContentsBounds.width - 10; text.Height = (int)ContentsBounds.height - 10; text.FontSize = 12; text.WordWrap = true; text.TextAlign = TextAnchor.MiddleLeft; Add(text); OuterShadow = true; if (sprite != null) { image = new GuiImage(3, 3, sprite); image.Scale = (Height - 10) / sprite.rect.height; text.X = 60; text.Width = (int)ContentsBounds.width - text.X - 5; var frame = new GuiFillRect(1, 1, image.Width + 4, image.Height + 4, Color.black.Faded(0.50f)); Add(frame); Add(image); var shadow = new GuiFrameRect(3, 3, image.Width, image.Height, Color.black.Faded(0.5f)); Add(shadow); } }
public GuiStoreListing(GuiStore parentStore, int x, int y, int itemID, int price, int quantity = 1) : base(300, 50) { X = x; Y = y; this.ItemID = itemID; this.Style = Engine.GetStyleCopy("PanelSquare"); this.price = price; this.Style.padding.right = 10; this.parentStore = parentStore; this.DisableChildInteraction = true; link = new MDRItemSlot(); link.Quantity = quantity; itemContainer = new GuiItemSlot(2, 2, link); itemContainer.Locked = true; itemContainer.ShowToolTipOnHover = false; Add(itemContainer); nameLabel = new GuiLabel(52, 14, "", 220); Add(nameLabel); coinsAmount = new GuiCoinAmount(); Add(coinsAmount, -10, -10, true); CacheMode = CacheMode.Solid; Refresh(); }
private void InitOther() { fInfo = new GuiLabel(); fButtonReset = new GuiLabel() { BackgroundColor = Color.Orange, Text = "Reset" }; }
public string GetLabelText(string strControlID) { GuiSession SapSession = getCurrentSession(); GuiLabel label = (GuiLabel)SapSession.ActiveWindow.FindById(strControlID, "GuiLabelField"); label.SetFocus(); return(label.Text); }
public TextOdo(GuiLabel txtCounter, decimal curValue, String format, decimal minSteps) : base("Text-Odo", 0, 0) { this.txtCounter = txtCounter; this.curValue = curValue; this.format = format; this.minSteps = minSteps; almDelay.Enable(); }
public GuiLabel ToLabel(string fontName) { string display = item.Name; if (amount > 1) { display += " " + amount; } return(GuiLabel.createNewLabel(Vector2.Zero, display, fontName)); }
// Update is called once per frame void Update () { if (player == null) { player = GameObject.Find ("Player").GetComponent<Rigidbody2D>(); } if (label == null) { label = GetComponent<GuiLabel> (); } changeLabelAlpha (); }
/// <summary> /// Begins loading resources for the game. /// </summary> /// <param name="handover">object[] { host, port, token }</param> public void Load(object handover) { try { // Get server info from handover object[] inputs = (object[])handover; string host = (string)inputs[0]; int port = (int)inputs[1]; int token = (int)inputs[2]; // Load resources required for loading screen ContentManager content = GameManager.Content; LoadingScreen = content.Load <Texture2D>("Backgrounds/title_screen"); StatusLabel = new GuiLabel( 16, 16, "Loading", content.Load <SpriteFont>("Fonts/Arial14"), Color.White ); // Instantiate network handler NetworkHandler = new GameNetworkHandler(); // Begin asynchronously loading game resources, connecting // to server. LoadTask = Task.Run(() => LoadGameResources()); ConnectTask = Task.Run(() => { try { NetworkManager.Connect( host, port, token, NetworkHandler ); } catch (Exception e) { Trace.WriteLine("Exception in LoadGameScene.Load:"); Trace.WriteLine(e.ToString()); // Goto error scene. SceneManager.GotoScene <ErrorScene>(); } }); } catch (Exception e) { Trace.WriteLine("Exception in LoadGameScene.Load():"); Trace.WriteLine(e.ToString()); // Goto error scene. SceneManager.GotoScene <ErrorScene>(); } }
void OnLocalize() { if (_label == null) { _label = GetComponent <GuiLabel> (); } if (!string.IsNullOrEmpty(_token)) { _label.Text = Localizer.Get(_token); } }
public static List <GuiElement> GetNewGuiPanel( Plugin plugin, string name, Rectangle rectangle, GuiElement parent, Layer layer, GuiColor panelColor = null, float FadeIn = 0, float FadeOut = 0, GuiText text = null, string imgName = null, Blur blur = Blur.none) { List <GuiElement> elements = new List <GuiElement>(); Layer higherLayer = layer; if (parent != null) { higherLayer = (Layer)Math.Min((int)layer, (int)parent.Layer); } if (string.IsNullOrEmpty(imgName)) { GuiPlainPanel plainPanel = GuiPlainPanel.GetNewGuiPlainPanel(name, rectangle, parent, layer, panelColor, FadeIn, FadeOut, blur); elements.Add(plainPanel); } else { GuiImage image = GuiImage.GetNewGuiImage(plugin, name, rectangle, imgName, false, parent, layer, panelColor, FadeIn, FadeOut); elements.Add(image); } if (text != null) { text.FadeIn = FadeIn; GuiLabel label = new GuiLabel { Name = name + "_txt", Rectangle = new Rectangle(), Layer = higherLayer, Parent = name, Text = text, FadeOut = FadeOut, Components = { text, new Rectangle() } }; elements.Add(label); } return(elements); }
public override bool OnLoad() { // STANDS ALONE.. DOES NOT REF "SharedMedia" Loader BMLoader ml = new BMLoader("LoadingLoader"); ml.LoadFile(Name + ".txt"); guiManager.Add(ml); lblAction = (GuiLabel)guiManager.Get("lbl_action"); return(true); }
private void InitOther() { fMyFpsLabel = new GuiLabel() { Name = "FPS", Margin = new GuiThickness(5), BackgroundColor = Color.DarkGreen, ForegroundColor = Color.LightGreen, HorizontalAlignment = GuiHorizontalAlignment.Center, VerticalAlignment = GuiVerticalAlignment.Center }; }
static void OnDrawRootGizmo(GuiLabel lbl, GizmoType gizmoType) { if (lbl.IsVisible) { var tr = lbl.transform; var oldColor = Gizmos.color; var oldMat = Gizmos.matrix; Gizmos.matrix = Matrix4x4.TRS(tr.position, tr.rotation, tr.lossyScale); Gizmos.color = (gizmoType & GizmoType.InSelectionHierarchy) != 0 ? Color.yellow : new Color(0.5f, 0.5f, 0f); Gizmos.DrawWireCube(Vector3.zero, new Vector3(lbl.Width, lbl.Height, 0f)); Gizmos.matrix = oldMat; Gizmos.color = oldColor; } }
/// <summary> /// Loads error message screen. /// </summary> /// <param name="handover">null</param> public void Load(object handover) { // Load resources required for loading screen ContentManager content = GameManager.Content; LoadingScreen = content.Load <Texture2D>("Backgrounds/title_screen"); StatusLabel = new GuiLabel( 16, 16, "Unexpected error occurred.", content.Load <SpriteFont>("Fonts/Arial14"), Color.White ); }
public OverlayEconomyState() { // Add the end turn button buttonEndTurn = GuiButton.createButtonWithLabel(new Point((int)MaxOfEmpires.OverlayPos.X + 20, 10), "End turn", null, "font"); addElement(buttonEndTurn); // Add a label showing whose turn it currently is labelCurrentPlayer = GuiLabel.createNewLabel(new Vector2(buttonEndTurn.Bounds.Right + 2, buttonEndTurn.Bounds.Top + 2), "Current player: ", "font"); addElement(labelCurrentPlayer); // Add labels for unit stats listArmySoldiers = GuiList.createNewList(new Point(buttonEndTurn.Bounds.Location.X, labelCurrentPlayer.Bounds.Bottom + 5), 5, new System.Collections.Generic.List <GuiLabel>(), 300); addElement(listArmySoldiers); }
public GuiLabel addText(string name, Rectangle rectangle, GuiElement Parent, Layer layer, GuiText text = null, float FadeIn = 0, float FadeOut = 0) { if (string.IsNullOrEmpty(name)) { name = "text"; } purgeDuplicates(name); GuiLabel label = GuiLabel.GetNewGuiLabel(name, rectangle, Parent, layer, text, FadeIn, FadeOut); Add(label); return(label); }
private void InitializeComponents() { if (ComponentsInitialized) { return; } FPSLabel = new GuiSolidLabel(0, 0, "FPS:"); FPSLabel.Color = new Color(0f, 0f, 0f, 1f); FPSLabel.FontColor = Color.white; FPSLabel.FontSize = 14; SetupLogWindow(); ComponentsInitialized = true; }
public GuiSellItemArea(int width, int height, MDRStore sourceStore) : base(width, height) { EnableBackground = false; Store = sourceStore; ItemSlot = new GuiInspectionSlot(); Add(ItemSlot, 0, 50); ItemSlot.Visible = false; dropHint = new GuiLabel("Drop Here"); dropHint.FontSize = 24; dropHint.FontColor = new Color(0.9f, 0.9f, 0.9f, 0.9f); Add(dropHint, 0, 0); createButons(); }
void Start() // Use this for initialization // displays a text in the inventory section { mTextControllerGO = GameObject.Find("TextController"); mShowTextScript = mTextControllerGO.GetComponent <ShowText>(); mGuiBoxScript = mTextControllerGO.GetComponent <GuiBox> (); // displays a gui box which can be set visible or invisible mGuiBoxGO = GameObject.Find("TextController"); mGuiBoxScript = mGuiBoxGO.GetComponent <GuiBox> (); // displays a debug console text line in the left upper corner mGuiLabelGO = GameObject.Find("TextController"); mGuiLabelScript = mGuiLabelGO.GetComponent <GuiLabel> (); mObject0 = GameObject.Find("BierflascheVoll"); mObject0.SetActive(false); mObject1 = GameObject.Find("coins"); mObject1.SetActive(false); mObject2 = GameObject.Find("Ausweis"); mObject2.SetActive(false); mObject3 = GameObject.Find("Handschuhe"); mObject3.SetActive(false); print("AndroidCommunicationController class started"); // SendFullNameToUnity ("##TestFullName"); // code for java connection //AndroidJNIHelper.debug = true; //AndroidJavaClass jc = new AndroidJavaClass("com.works.forme"); //AndroidJavaObject jo = new AndroidJavaObject ("com.works.forme.BlankFragment"); //jo.CallStatic ("showAd"); }
private void InitOther() { fMyLabel1 = new GuiLabel() { Name = "My Label 1", BackgroundColor = Color.LightPink, Text = "XXX", Margin = new GuiThickness(0), }; fMyLabel2 = new GuiLabel() { Name = "My Label 2", BackgroundColor = Color.LightPink, Text = "XXX", Margin = new GuiThickness(0), }; fMyBox1 = new GuiBox() { Name = "My Box 1", Width = 20, Height = 20, Margin = new GuiThickness(3), BackgroundColor = Color.White }; fMyBox2 = new GuiBox() { Name = "My Box 2", Width = 20, Height = 20, Margin = new GuiThickness(3), BackgroundColor = Color.White }; fMyBoxes = new List <GuiCanvasChild>(); for (int i = 0; i < 50; i++) { fMyBoxes.Add(new GuiCanvasChild() { X = 0, Y = 0, Control = new GuiBox() { Width = 10, Height = 10, BackgroundColor = Color.FloralWhite } }); } }
public MyWindow(GuiScreen parent) : base(parent) { Width = 300; Height = 200; Controls.Add(new MyPanel(Skin) { Text = "My Panel", HorizontalTextAlignment = HorizontalAlignment.Right }); var button = new GuiButton(Skin) { Width = 100, Height = 32, Text = "Yay", VerticalAlignment = VerticalAlignment.Bottom }; Controls.Add(button); Controls.Add(new GuiStackPanel(Skin) { Controls = { new GuiLabel(Skin, "propertyName"), new GuiStackPanel { HorizontalAlignment = HorizontalAlignment.Centre, VerticalAlignment = VerticalAlignment.Centre, Orientation = GuiOrientation.Horizontal, Controls = { new GuiLabel(Skin, "propertyName"), new GuiTextBox(Skin, "Hello"), new GuiTextBox(Skin, "World") } } } }); var label = new GuiLabel(Skin, "This is just a boring dialog."); Controls.Add(label); }
public override void Show() { base.Show(); var guiLayer = new GuiLayer(GraphicsDevice, Game.Camera); Layers.Add(guiLayer); var guiButtonRegion = AssetManager.Load <Texture>("play-button.png").ToTextureRegion(); var guiButton = new GuiButton(guiButtonRegion) { Position = new Vector2(400, 240) }; guiLayer.Controls.Add(guiButton); _mouseCursor = guiButton; var font = AssetManager.Load("courier-new-32.fnt", new BitmapFontLoader()); var guiLabel = new GuiLabel(font) { Text = "This is a label", HorizontalAlignment = HorizontalAlignment.Left, Position = new Vector2(100, 100), TextColor = Color.Black }; guiLayer.Controls.Add(guiLabel); var guiImageTexture = AssetManager.Load <Texture>("photo.png"); var guiImage = new GuiImage(guiImageTexture) { Position = new Vector2(800, 0), Origin = new Vector2(1.0f, 0.0f) }; guiLayer.Controls.Add(guiImage); var guiCheckboxTexture = AssetManager.Load <Texture>("play-button.png"); var guiCheckbox = new GuiCheckbox(guiCheckboxTexture.ToTextureRegion()) { Position = new Vector2(500, 100), }; guiLayer.Controls.Add(guiCheckbox); }
public TerrainGenerator() { gui = new Gui(); addLabel = gui.AddLabel(new Vector2(100, 50), "Generator Add: " + GameSettings.GeneratorAdd.ToString()); gui.AddSlider(new Vector2(100, 100), 300.0f, 1.0f, 100.0f, (float)GameSettings.GeneratorAdd, GeneratorAdd); subLabel = gui.AddLabel(new Vector2(100, 150), "Generator Sub: " + GameSettings.GeneratorSub.ToString()); gui.AddSlider(new Vector2(100, 200), 300.0f, 0.05f, 20.0f, (float)GameSettings.GeneratorSub, GeneratorSub); freq1Label = gui.AddLabel(new Vector2(100, 250), "Freq1: " + freq1.ToString()); gui.AddSlider(new Vector2(100, 300), 300.0f, 0.0f, 20.0f, freq1, Freq1); freq2Label = gui.AddLabel(new Vector2(100, 350), "Freq2: " + freq2.ToString()); gui.AddSlider(new Vector2(100, 400), 300.0f, 0.0f, 20.0f, freq2, Freq2); freq3Label = gui.AddLabel(new Vector2(100, 450), "Freq3: " + freq3.ToString()); gui.AddSlider(new Vector2(100, 500), 300.0f, 0.0f, 20.0f, freq3, Freq3); }
/// <summary> /// Begins loading resources for the game. /// </summary> /// <param name="handover">NetworkHandler</param> public void Load(object handover) { // Load resources required for loading screen ContentManager content = GameManager.Content; LoadingScreen = content.Load <Texture2D>("Backgrounds/title_screen"); StatusLabel = new GuiLabel( 16, 16, "Waiting for players", content.Load <SpriteFont>("Fonts/Arial14"), Color.White ); // Send client is ready message. NetworkHandler = (GameNetworkHandler)handover; NetworkHandler.SendMessage(PacketWriter.ClientIsReady()); }
public string GetLabelText(string MainWindowName, string DialogBoxName1, string DialogBoxName2, string strControlID) { AutomationElement desktop = AutomationElement.RootElement; AutomationElement MainWindow = desktop.FindFirst(TreeScope.Children, new PropertyCondition(AutomationElement.NameProperty, MainWindowName)); if (DialogBoxName1 != "") { AutomationElement DialogBox1 = MainWindow.FindFirst(TreeScope.Children, new PropertyCondition(AutomationElement.NameProperty, DialogBoxName1)); if (DialogBoxName1 != "") { AutomationElement DialogBox2 = DialogBox1.FindFirst(TreeScope.Children, new PropertyCondition(AutomationElement.NameProperty, DialogBoxName2)); DialogBox2.SetFocus(); } else { DialogBox1.SetFocus(); } } else { MainWindow.SetFocus(); } GuiSession SapSession = getCurrentSession(MainWindowName); SapSession.SaveAsUnicode = true; var chld = SapSession.Children; for (int i = 0; i < chld.Count; i++) { Debug.Print((((GuiMainWindow)chld.Item(i)).Text)); } GuiLabel label = (GuiLabel)SapSession.ActiveWindow.FindById(strControlID, "GuiLabelField"); label.SetFocus(); string strLabelText = label.Text; MainWindow = null; desktop = null; GC.Collect(); return(strLabelText); }
// todo: this has all kinds of problems with auto sizing public ModalNotificaionState(string title, string text, TextAnchor textAlignment = TextAnchor.MiddleCenter, int width = 400) : base(title) { Window.Width = width; GuiLabel Text = new GuiLabel("", (int)Window.ContentsBounds.width - 20); Text.WordWrap = true; Text.TextAlign = textAlignment; Text.Caption = text; Window.Height = Text.Height + 20 + 45 + 30; // Create scroll box for really large messages. if (Window.Height > width * 0.75f) { Text.Width = width - 60; // make room for scroller Window.Height = (int)(width * 0.75f); var scrollBox = new GuiScrollableArea((int)Window.ContentsFrame.width - 10, (int)Window.ContentsFrame.height - 60, ScrollMode.VerticalOnly) { X = 10, Y = 10 }; scrollBox.ContentsScrollRect.height = Text.Height + 40; scrollBox.Add(Text); Window.Add(scrollBox); } else { Window.Add(Text, 10, 15); // this is because sometimes the width estimation is wrong and text wraps incorrently without it. Text.Width += 8; } ConfirmationButton = new GuiButton("OK", 150, 30); ConfirmationButton.OnMouseClicked += delegate { Close(); }; Window.Add(ConfirmationButton, 0, -12); DefaultControl = ConfirmationButton; PositionComponent(Window, 0, 0); }
private void InitView() { _view = new GuiView(new Rect(5, 5, 890, 590)); GuiButton button = new GuiButton(new Rect(0, 0, 110, 20), "刷新资源数据库"); button.RegisterHandler(RefreshAssets); _view.AddChild(button); button = new GuiButton(new Rect(340, 2, 16, 16), "?"); button.RegisterHandler(ShowHelpInfo); _view.AddChild(button); _searchTextField = new GuiSearchTextField(new Rect(130, 1, 196, 20)); _searchTextField.OnTextChange(OnSearchTextChange); _view.AddChild(_searchTextField); _timeLabel = new GuiLabel(new Rect(400, 0, 500, 20), ""); _view.AddChild(_timeLabel); _assetDataSelectedGrid = new GuiSelectionGrid(new Rect(0, 35, 200, 20), new string[] { "资源列表", "无引用资源" }, new Action[] { ShowAllAssets, ShowUnusedAssets }); _view.AddChild(_assetDataSelectedGrid); _dependenceSelectedGrid = new GuiSelectionGrid(new Rect(345, 35, 200, 20), new string[] { "资源依赖项", "反向引用" }, new Action[] { ShowDependencies, ShowRedependencies }); _view.AddChild(_dependenceSelectedGrid); GuiScrollView scrollView = new GuiScrollView(new Rect(0, 60, 320, 530)); _view.AddChild(scrollView); _assetDatafoldoutTree = new GuiFoldoutTree(new Rect(0, 60, 320, 3000)); _assetDatafoldoutTree.AttachDrawer(new AssetDatasDrawer(_assetDatafoldoutTree)); scrollView.AddChild(_assetDatafoldoutTree); scrollView = new GuiScrollView(new Rect(340, 60, 550, 530)); _view.AddChild(scrollView); _dependencefoldoutTree = new GuiFoldoutTree(new Rect(340, 60, 320, 3000)); _dependencefoldoutTree.AttachDrawer(new DependenceInfoDrawer(_dependencefoldoutTree)); scrollView.AddChild(_dependencefoldoutTree); }
static void OnDrawRootGizmo(GuiLabel lbl, GizmoType gizmoType) { if (lbl.IsVisible) { var tr = lbl.transform; var oldColor = Gizmos.color; var oldMat = Gizmos.matrix; Gizmos.matrix = Matrix4x4.TRS (tr.position, tr.rotation, tr.lossyScale); Gizmos.color = (gizmoType & GizmoType.InSelectionHierarchy) != 0 ? Color.yellow : new Color (0.5f, 0.5f, 0f); Gizmos.DrawWireCube (Vector3.zero, new Vector3 (lbl.Width, lbl.Height, 0f)); Gizmos.matrix = oldMat; Gizmos.color = oldColor; } }