示例#1
0
        private void demoCommand(BasePlayer player, string command, string[] args)
        {
            if (!permission.UserHasPermission(player.UserIDString, "gui.demo"))
            {
                PrintToChat(player, lang.GetMessage("noPermission", this, player.UserIDString));
                return;
            }
            if (args.Length == 0)
            {
                GuiContainer container = new GuiContainer(this, "demo");
                container.addPanel("demo_panel", new Rectangle(0.25f, 0.5f, 0.25f, 0.25f), GuiContainer.Layer.hud, new GuiColor(0, 1, 0, 1), 1, 1, new GuiText("This is a regular panel", 30));
                container.addPanel("demo_img", new Rectangle(0.25f, 0.25f, 0.25f, 0.25f), FadeIn: 1, FadeOut: 1, text: new GuiText("this is an image with writing on it", 30, color: new GuiColor(1, 1, 1, 1)), imgName: "flower");
                Action <BasePlayer, string[]> heal = (bPlayer, input) => { bPlayer.Heal(10); };
                container.addButton("demo_healButton", new Rectangle(0.5f, 0.5f, 0.25f, 0.25f), GuiContainer.Layer.hud, null, 1, 1, new GuiText("heal me", 40), heal, null, false, "flower");
                Action <BasePlayer, string[]> hurt = (bPlayer, input) => { bPlayer.Hurt(10); };
                container.addButton("demo_hurtButton", new Rectangle(0.5f, 0.25f, 0.25f, 0.25f), new GuiColor(1, 0, 0, 0.5f), 1, 1, new GuiText("hurt me", 40), hurt);
                container.addText("demo_inputLabel", new Rectangle(0.375f, 0.85f, 0.25f, 0.1f), new GuiText("Print to chat:", 30, null, TextAnchor.LowerCenter), 1, 1);
                Action <BasePlayer, string[]> inputCallback = (bPlayer, input) => { PrintToChat(bPlayer, string.Concat(input)); };
                container.addInput("demo_input", new Rectangle(0.375f, 0.75f, 0.25f, 0.1f), inputCallback, GuiContainer.Layer.hud, null, new GuiColor("white"), 100, new GuiText("", 50), 1, 1);
                container.addButton("close", new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), new GuiColor("red"), 1, 0, new GuiText("close", 50));
                container.display(player);

                GuiContainer container2 = new GuiContainer(this, "demo_child", "demo");
                container2.addPanel("layer1", new Rectangle(1400, 800, 300, 100, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor("red"), 1, 1, new GuiText("overall", align: TextAnchor.LowerLeft));
                container2.addPanel("layers_label", new Rectangle(1400, 800, 300, 100, 1920, 1080, true), GuiContainer.Layer.overall, null, 1, 1, new GuiText("Available layers:", 20, align: TextAnchor.UpperLeft));
                container2.addPanel("layer2", new Rectangle(1425, 825, 300, 100, 1920, 1080, true), GuiContainer.Layer.overlay, new GuiColor("yellow"), 1, 1, new GuiText("overlay", align: TextAnchor.LowerLeft));
                container2.addPanel("layer3", new Rectangle(1450, 850, 300, 100, 1920, 1080, true), GuiContainer.Layer.menu, new GuiColor("green"), 1, 1, new GuiText("menu", align: TextAnchor.LowerLeft));
                container2.addPanel("layer4", new Rectangle(1475, 875, 300, 100, 1920, 1080, true), GuiContainer.Layer.hud, new GuiColor("blue"), 1, 1, new GuiText("hud", align: TextAnchor.LowerLeft));
                container2.addPanel("layer5", new Rectangle(1500, 900, 300, 100, 1920, 1080, true), GuiContainer.Layer.under, new GuiColor("purple"), 1, 1, new GuiText("under", align: TextAnchor.LowerLeft));
                container2.display(player);

                GuiContainer container3 = new GuiContainer(this, "demo_anchors", "demo");
                container3.addPlainPanel("bl", new Rectangle(20, 960, 100, 100, 1920, 1080, true, Rectangle.Anchors.BottomLeft), GuiContainer.Layer.menu, new GuiColor("white"), 1, 1);
                container3.addPlainPanel("cl", new Rectangle(20, 490, 100, 100, 1920, 1080, true, Rectangle.Anchors.CenterLeft), GuiContainer.Layer.menu, new GuiColor("white"), 1, 1);
                container3.addPlainPanel("ul", new Rectangle(20, 20, 100, 100, 1920, 1080, true, Rectangle.Anchors.UpperLeft), GuiContainer.Layer.menu, new GuiColor("white"), 1, 1);
                container3.addPlainPanel("uc", new Rectangle(910, 20, 100, 100, 1920, 1080, true, Rectangle.Anchors.UpperCenter), GuiContainer.Layer.menu, new GuiColor("white"), 1, 1);
                container3.addPlainPanel("ur", new Rectangle(1800, 20, 100, 100, 1920, 1080, true, Rectangle.Anchors.UpperRight), GuiContainer.Layer.menu, new GuiColor("white"), 1, 1);
                container3.addPlainPanel("cr", new Rectangle(1800, 490, 100, 100, 1920, 1080, true, Rectangle.Anchors.CenterRight), GuiContainer.Layer.menu, new GuiColor("white"), 1, 1);
                container3.addPlainPanel("br", new Rectangle(1800, 960, 100, 100, 1920, 1080, true, Rectangle.Anchors.BottomRight), GuiContainer.Layer.menu, new GuiColor("white"), 1, 1);
                container3.addPlainPanel("bc", new Rectangle(910, 960, 100, 100, 1920, 1080, true, Rectangle.Anchors.BottomCenter), GuiContainer.Layer.menu, new GuiColor("white"), 1, 1);
                container3.display(player);

                customGameTip(player, "This is a custom gametip!", 5);
                return;
            }
            else if (args.Length >= 3)
            {
                if (args[0] == "gametip")
                {
                    customGameTip(player, args[2], 3f, (gametipType)Enum.Parse(typeof(gametipType), args[1]));
                }
            }
        }
示例#2
0
            private void SendPreview()
            {
                GuiContainer c = new GuiContainer(PluginInstance, "Preview", nameof(ColorPicker));

                Rectangle pos   = new Rectangle(1160, 368, 150, 150, resX, resY, true);
                GuiColor  color = new GuiColor(Hue, Saturation, Value, 1);

                c.addPlainPanel("panel", pos, layer, color, fadeIn, fadeOut);

                c.display(Player);
            }
示例#3
0
文件: API.cs 项目: kiloOhm/GUICreator
        public void prompt(BasePlayer player, string header, string msg, Action <BasePlayer, string[]> Callback = null)
        {
            GuiContainer containerGUI = new GuiContainer(this, "prompt");

            containerGUI.addPlainButton("close", new Rectangle(), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0.3f), 0.1f, 0.1f, blur: GuiContainer.Blur.medium);
            containerGUI.addPlainPanel("background", new Rectangle(710, 390, 500, 300, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0.6f), 0.1f, 0.1f, GuiContainer.Blur.medium);
            containerGUI.addPanel("header", new Rectangle(710, 390, 500, 60, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0), 0.1f, 0.1f, new GuiText(header, 25, new GuiColor(1, 1, 1, 0.7f)));
            containerGUI.addPanel("msg", new Rectangle(735, 400, 450, 150, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0), 0.1f, 0.1f, new GuiText(msg, 14, new GuiColor(1, 1, 1, 0.7f)));
            containerGUI.addPlainButton("ok", new Rectangle(860, 520, 200, 50, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 0, 1, 0.6f), 0.1f, 0.1f, new GuiText("OK", 20, new GuiColor(1, 1, 1, 0.7f)), Callback, "prompt");
            containerGUI.display(player);
        }
示例#4
0
文件: API.cs 项目: kiloOhm/GUICreator
        public void SmallConfirmPrompt(BasePlayer player, string header, Action <BasePlayer, string[]> yesCallback, Action <BasePlayer, string[]> noCallback)
        {
            GuiContainer containerGUI = new GuiContainer(this, "prompt");

            containerGUI.addPlainButton("close", new Rectangle(), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0.3f), 0.1f, 0.1f, callback: noCallback, blur: GuiContainer.Blur.medium);
            containerGUI.addPlainPanel("background", new Rectangle(710, 465, 500, 150, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0.6f), 0.1f, 0.1f, GuiContainer.Blur.medium);
            containerGUI.addPanel("header", new Rectangle(710, 465, 500, 60, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0), 0.1f, 0.1f, new GuiText(header, 25, new GuiColor(1, 1, 1, 0.7f)));
            containerGUI.addPlainButton("yes", new Rectangle(740, 545, 200, 50, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 1, 0, 0.6f), 0.1f, 0.1f, new GuiText("YES", 20, new GuiColor(1, 1, 1, 0.7f)), yesCallback, "prompt");
            containerGUI.addPlainButton("no", new Rectangle(980, 545, 200, 50, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(1, 0, 0, 0.6f), 0.1f, 0.1f, new GuiText("NO", 20, new GuiColor(1, 1, 1, 0.7f)), noCallback, "prompt");
            containerGUI.display(player);
        }
示例#5
0
文件: gui.cs 项目: kiloOhm/Bounty
        public void sendTargetIndicator(BasePlayer player, Hunt hunt)
        {
            if (!config.showTargetIndicator)
            {
                return;
            }
#if DEBUG
            player.ChatMessage($"sendTargetIndicator: {hunt.hunterName} -> {hunt.bounty.targetName}");
#endif
            if (player == null)
            {
                return;
            }
            if (player.IsSleeping())
            {
                return;
            }
            GuiContainer c = new GuiContainer(this, "targetIndicator");

            //Background
            Rectangle bgPos    = new Rectangle(50, 250, 350, 100, resX, resY, true);
            float     distance = config.safeDistance;
            if (hunt.hunter?.transform != null && hunt.target?.transform != null)
            {
                distance = Vector3.Distance(hunt.hunter.transform.position, hunt.target.transform.position);
            }
            GuiColor bgColor = config.showDistance?gradientRedYellowGreen(Mathf.Clamp((distance / config.safeDistance), 0, 1)):lightGrey;
            bgColor.setAlpha(0.5f);
            c.addPlainPanel("Background", bgPos, GuiContainer.Layer.hud, bgColor, 0, 0, GuiContainer.Blur.medium);

            //TopLine
            Rectangle topLinePos      = new Rectangle(50, 250, 350, 50, resX, resY, true);
            string    TopLineString   = $"You are being hunted{(config.showHunter?$" by {hunt.hunterName}":"")}!";
            int       topLineFontsize = guiCreator.getFontsizeByFramesize(TopLineString.Length, topLinePos);
            GuiText   topLineText     = new GuiText(TopLineString, topLineFontsize, opaqueWhite);
            c.addText("topline", topLinePos, GuiContainer.Layer.hud, topLineText);

            //BottomLine
            Rectangle bottomLinePos      = new Rectangle(50, 300, 350, 20, resX, resY, true);
            string    bottomLineString   = "You can run, but you can't hide!";
            int       bottomLineFontsize = guiCreator.getFontsizeByFramesize(bottomLineString.Length, bottomLinePos);
            GuiText   bottomLineText     = new GuiText(bottomLineString, bottomLineFontsize, opaqueWhite);
            c.addText("bottomLine", bottomLinePos, GuiContainer.Layer.hud, bottomLineText);

            //Countdown
            Rectangle CountdownPos      = new Rectangle(50, 320, 350, 30, resX, resY, true);
            string    CountdownString   = hunt.remaining.ToString(@"hh\:mm\:ss");
            int       CountdownFontsize = guiCreator.getFontsizeByFramesize(CountdownString.Length, CountdownPos);
            GuiText   CountdownText     = new GuiText(CountdownString, CountdownFontsize, opaqueWhite);
            c.addText("Countdown", CountdownPos, GuiContainer.Layer.hud, CountdownText);

            c.display(player);
        }
示例#6
0
文件: API.cs 项目: kiloOhm/GUICreator
        public void customGameTip(BasePlayer player, string text, float duration = 0, gametipType type = gametipType.gametip)
        {
            GuiTracker.getGuiTracker(player).destroyGui(this, "gameTip");

            GuiContainer container = new GuiContainer(this, "gameTip");

            switch (type)
            {
            case gametipType.gametip:
                //container.addImage("gametip", new Rectangle(375, 844, 1170, 58, 1920, 1080, true), "bgTex", GuiContainer.Layer.overall, new GuiColor("#25639BF0"), 0.5f, 1);
                container.addPlainPanel("gametip", new Rectangle(375, 844, 1170, 58, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor("#25639BF4"), 0.5f, 1, GuiContainer.Blur.greyout);
                container.addText("gametip_txt", new Rectangle(433, 844, 1112, 58, 1920, 1080, true), GuiContainer.Layer.overall, new GuiText(text, 20, new GuiColor("#FFFFFFD9")), 0.5f, 1);
                container.addImage("gametip_icon", new Rectangle(375, 844, 58, 58, 1920, 1080, true), "gameTipIcon", GuiContainer.Layer.overall, new GuiColor("#FFFFFFD9"), 0.5f, 1);
                break;

            case gametipType.warning:
                container.addPlainPanel("gametip", new Rectangle(375, 844, 1170, 58, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor("#DED502F0"), 0.5f, 1);
                container.addText("gametip_txt", new Rectangle(433, 844, 1112, 58, 1920, 1080, true), GuiContainer.Layer.overall, new GuiText(text, 20, new GuiColor("#000000D9")), 0.5f, 1);
                container.addImage("gametip_icon", new Rectangle(375, 844, 58, 58, 1920, 1080, true), "warning_alpha", GuiContainer.Layer.overall, new GuiColor("#FFFFFFD9"), 0.5f, 1);
                break;

            case gametipType.error:
                //container.addImage("gametip", new Rectangle(375, 844, 1170, 58, 1920, 1080, true), "bgTex", GuiContainer.Layer.overall, new GuiColor("#BB0000F0"), 0.5f, 1);
                container.addPlainPanel("gametip", new Rectangle(375, 844, 1170, 58, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor("#BB0000F0"), 0.5f, 1, GuiContainer.Blur.greyout);
                container.addText("gametip_txt", new Rectangle(433, 844, 1112, 58, 1920, 1080, true), GuiContainer.Layer.overall, new GuiText(text, 20, new GuiColor("#FFFFFFD9")), 0.5f, 1);
                container.addImage("gametip_icon", new Rectangle(375, 844, 58, 58, 1920, 1080, true), "white_cross", GuiContainer.Layer.overall, new GuiColor("#FFFFFFD9"), 0.5f, 1);
                break;
            }

            if (duration != 0)
            {
                Timer closeTimer = timer.Once(duration, () =>
                {
                    GuiTracker.getGuiTracker(player).destroyGui(this, container);
                });
                container.timers.Add(closeTimer);
            }
            container.display(player);
        }
示例#7
0
文件: API.cs 项目: kiloOhm/GUICreator
        private void SendEntry(BasePlayer player, KeyValuePair <BasePlayer, PlayerSummary> kvp, int count, int sizeEach, int gap, Action <BasePlayer> callback)
        {
            if (GuiTracker.getGuiTracker(player).getContainer(PluginInstance, "PlayerSearch") == null)
            {
                return;
            }

            GuiColor black60 = new GuiColor(0, 0, 0, 0.6f);
            GuiColor black40 = new GuiColor(0, 0, 0, 0.4f);
            GuiColor white70 = new GuiColor(1, 1, 1, 0.7f);

            GuiContainer c = new GuiContainer(PluginInstance, $"{count}ImageContainer", "PlayerSearch");

            //background
            Rectangle entryBgPos = new Rectangle(715, 360 + count * (sizeEach + gap), 490, 80, 1920, 1080, true);

            c.addPlainPanel($"{count}EntryBG", entryBgPos, GuiContainer.Layer.overall, black60, 0.2f, 0);

            //ID
            Rectangle idPos  = new Rectangle(795, 365 + count * (sizeEach + gap), 405, 35, 1920, 1080, true);
            GuiText   idText = new GuiText($"[{kvp.Key.userID}]", 14, white70);

            c.addText($"{count}id", idPos, GuiContainer.Layer.overall, idText, 0.2f, 0);

            //Name
            Rectangle namePos  = new Rectangle(795, 400 + count * (sizeEach + gap), 405, 35, 1920, 1080, true);
            GuiText   nameText = new GuiText($"{kvp.Key.displayName}", getFontsizeByFramesize(kvp.Key.displayName.Length, namePos), white70);

            c.addText($"{count}name", namePos, GuiContainer.Layer.overall, nameText, 0.2f, 0);

            //button
            Action <BasePlayer, string[]> buttonCb = (p2, a) =>
            {
                GuiTracker.getGuiTracker(player).destroyGui(PluginInstance, "PlayerSearch");
                callback(kvp.Key);
            };

            c.addPlainButton($"{count}btnOverlay", entryBgPos, GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0), 0.2f, 0, callback: buttonCb, CursorEnabled: true);

            Rectangle imgPos = new Rectangle(720, 365 + count * (sizeEach + gap), 70, 70, 1920, 1080, true);

            c.addButton($"{count}Image", imgPos, GuiContainer.Layer.overall, null, 0.2f, 0, callback: buttonCb, close: "PlayerSearch", imgName: kvp.Key.UserIDString);

            c.display(player);
        }
示例#8
0
文件: gui.cs 项目: kiloOhm/Bounty
        public void sendHunterIndicator(BasePlayer player, Hunt hunt)
        {
#if DEBUG
            player.ChatMessage($"sendHunterIndicator: {hunt.hunterName} -> {hunt.bounty.targetName}");
#endif
            if (player == null)
            {
                return;
            }
            if (player.IsSleeping())
            {
                return;
            }
            GuiContainer c = new GuiContainer(this, "hunterIndicator");

            //Background
            Rectangle bgPos = new Rectangle(50, 100, 350, 150, resX, resY, true);
            c.addPlainPanel("bg", bgPos, GuiContainer.Layer.hud, lightGrey, 0, 0, GuiContainer.Blur.medium);

            //Name
            Rectangle namePos        = new Rectangle(50, 100, 350, 35, resX, resY, true);
            string    nameTextString = $"You are hunting {hunt.bounty.targetName}";
            int       fontsize       = guiCreator.getFontsizeByFramesize(nameTextString.Length, namePos);
            GuiText   nameText       = new GuiText(nameTextString, fontsize, opaqueWhite);
            c.addText("name", namePos, GuiContainer.Layer.hud, nameText);

            //Last Seen
            if (config.showLastSeen)
            {
                Rectangle lastSeenPos    = new Rectangle(50, 135, 350, 80, resX, resY, true);
                string    lastSeenString = hunt.lastSeen();
                GuiText   lastSeenText   = new GuiText(lastSeenString, 10, opaqueWhite);
                c.addText("lastSeen", lastSeenPos, GuiContainer.Layer.hud, lastSeenText);
            }

            //Countdown
            Rectangle countdownPos  = new Rectangle(50, 215, 350, 35, resX, resY, true);
            GuiText   countdownText = new GuiText(hunt.remaining.ToString(@"hh\:mm\:ss"), 20, opaqueWhite);
            c.addText("countdown", countdownPos, GuiContainer.Layer.hud, countdownText);

            c.display(player);
        }
示例#9
0
            private void SendBackgound()
            {
                GuiContainer c = new GuiContainer(PluginInstance, nameof(ColorPicker));

                //clickout
                c.addPlainButton("close", new Rectangle(), layer, GuiColor.Transparent);

                //Panel
                Rectangle panelPos   = new Rectangle(560, 265, 800, 550, resX, resY, true);
                GuiColor  panelColor = new GuiColor(0, 0, 0, 0.5f);

                c.addPlainPanel("bgPanel", panelPos, layer, panelColor, fadeIn, fadeOut, GuiContainer.Blur.medium);

                //Label
                Rectangle labelPos  = new Rectangle(560, 265, 800, 60, resX, resY, true);
                GuiText   labelText = new GuiText(header, 30, GuiColor.White.withAlpha(0.7f));

                c.addText("bgLabel", labelPos, layer, labelText, fadeIn, fadeOut);

                c.display(Player);
            }
示例#10
0
文件: API.cs 项目: kiloOhm/GUICreator
        public void SubmitPrompt(BasePlayer player, string header, Action <BasePlayer, string> inputCallback)
        {
            GuiContainer containerGUI = new GuiContainer(this, "prompt");

            containerGUI.addPlainButton("close", new Rectangle(), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0.3f), 0.1f, 0.1f, blur: GuiContainer.Blur.medium);
            containerGUI.addPlainPanel("background", new Rectangle(710, 425, 500, 230, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0.6f), 0.1f, 0.1f, GuiContainer.Blur.medium);
            containerGUI.addPanel("header", new Rectangle(710, 435, 500, 60, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0), 0.1f, 0.1f, new GuiText(header, 25, new GuiColor(1, 1, 1, 0.7f)));
            Submission submission = new Submission();
            Action <BasePlayer, string[]> inputFieldCallback = (p, a) =>
            {
                submission.Input = string.Join(" ", a);
            };

            containerGUI.addInput("input", new Rectangle(735, 505, 450, 60, 1920, 1080, true), inputFieldCallback, GuiContainer.Layer.overall, null, new GuiColor(1, 1, 1, 1), 100, new GuiText("", 14, new GuiColor(0, 0, 0, 1)), 0.1f, 0.1f);
            Action <BasePlayer, string[]> cb = (p, a) =>
            {
                inputCallback(p, submission.Input);
            };

            containerGUI.addPlainButton("submit", new Rectangle(860, 583, 200, 50, 1920, 1080, true), GuiContainer.Layer.overall, new GuiColor(1, 0, 0, 0.6f), 0.1f, 0.1f, new GuiText("SUBMIT", 20, new GuiColor(1, 1, 1, 0.7f)), cb, "prompt");
            containerGUI.display(player);
        }
示例#11
0
文件: API.cs 项目: kiloOhm/GUICreator
        private void SendPlayerSearchUI(BasePlayer player, KeyValuePair <BasePlayer, PlayerSummary>[] results, Action <BasePlayer> callback, int page = 0)
        {
            List <List <KeyValuePair <BasePlayer, PlayerSummary> > > listOfLists = SplitIntoChunks(results.ToList(), 5);

            GuiContainer c = new GuiContainer(PluginInstance, "PlayerSearch");

            //clickout
            c.addPlainButton("close", new Rectangle(), GuiContainer.Layer.overall, new GuiColor(0, 0, 0, 0.3f), 0.1f, 0.1f, blur: GuiContainer.Blur.medium);

            GuiColor black60 = new GuiColor(0, 0, 0, 0.6f);
            GuiColor black40 = new GuiColor(0, 0, 0, 0.4f);
            GuiColor white70 = new GuiColor(1, 1, 1, 0.7f);

            //background
            Rectangle bgPos = new Rectangle(710, 260, 500, 560, 1920, 1080, true);

            c.addPlainPanel("background", bgPos, GuiContainer.Layer.overall, black60, 0.2f, 0, GuiContainer.Blur.medium);
            c.addPlainPanel("background2", bgPos, GuiContainer.Layer.overall, black60, 0.2f, 0, GuiContainer.Blur.greyout);

            //header
            Rectangle headerPos  = new Rectangle(710, 260, 500, 60, 1920, 1080, true);
            GuiText   headerText = new GuiText("Players found:", 20, white70);

            c.addText("header", headerPos, GuiContainer.Layer.overall, headerText, 0.2f, 0);

            //navigators
            if (page != 0)
            {
                //up
                Rectangle upPos = new Rectangle(945, 325, 30, 30, 1920, 1080, true);
                Action <BasePlayer, string[]> upCb = (p, a) =>
                {
                    SendPlayerSearchUI(player, results, callback, page - 1);
                };
                c.addButton("upbtn", upPos, GuiContainer.Layer.overall, white70, 0.2f, 0, callback: upCb, imgName: "triangle_up");
            }
            if (page != listOfLists.Count - 1)
            {
                //down
                Rectangle downPos = new Rectangle(945, 785, 30, 30, 1920, 1080, true);
                Action <BasePlayer, string[]> downCb = (p, a) =>
                {
                    SendPlayerSearchUI(player, results, callback, page + 1);
                };
                c.addButton("downbtn", downPos, GuiContainer.Layer.overall, white70, 0.2f, 0, callback: downCb, imgName: "triangle_down");
            }

            c.display(player);

            //entries
            int count    = 0;
            int sizeEach = 80;
            int gap      = 5;

            foreach (KeyValuePair <BasePlayer, PlayerSummary> kvp in listOfLists[page])
            {
                int    ccount    = count;
                int    csizeEach = sizeEach;
                int    cgap      = gap;
                Action imageCb   = () =>
                {
                    SendEntry(player, kvp, ccount, csizeEach, cgap, callback);
                };
                registerImage(PluginInstance, kvp.Key.UserIDString, kvp.Value.avatarfull, imageCb, true);
                count++;
            }
        }